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758 lines
28 KiB
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758 lines
28 KiB
Plaintext
/**
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@page LEVEL2 Model Source Code
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This section details the syntax for creating headers and source code that %Trick can process.
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It also details the operation of the %Trick Interface Code Generator (ICG) that processes
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headers, and the Module Interface Specification Processor (MIS) that processes source code.
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@section LEVEL3 Programming Language Support
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The majority of model source for simulations is written in C and C++ . %Trick supports auto
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generating IO code to peek and poke C and C++ structures, classes, and enumerations. %Trick
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also generates the necessary makefile rules to compile and link C and C++ model code into
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the simulation.
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Models written in other languages may be included in the simulation. It is possible to
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include Fortran 77, Fortran 90, Ada, and/or Java code in the simulation. These models cannot
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be called directly from the %Trick scheduler, but may be called through C language wrapper
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functions provided by the user that executes the other language calls.
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@section LEVEL3 C Header Files
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%Trick processes header files in order to auto generate IO source code for the simulation.
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IO source code is the heart of how %Trick does its input processing. The following describes
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the syntax for a header file.
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@verbatim
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/* [TRICK_HEADER]
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PURPOSE:
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(Purpose statement.)
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[LANGUAGE: (CPP|C++)]
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[LIBRARY DEPENDENCY:
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(
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(object.o|model.c|lib.a|lib.so|<relative_path>/lib.a)
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[(object_n.o|lib_n.a|lib_n.so|<relative_path>/lib_n.a)]
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)]
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[ICG IGNORE TYPES:
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((Type #1) (Type #n)])]
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[PYTHON_MODULE: (module_name)]
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[REFERENCES:
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((Reference #1) (Reference #n)])]
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[ASSUMPTIONS AND LIMITATIONS:
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((Assumption #1) (Assumption #n)])]
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[PROGRAMMERS:
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(((Name) (Company) (Date) [(other info)])
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[((Name) (Company) (Date) [(other info)])]]
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[ICG: (No|Nocomment)]
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*/
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typedef enum {
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enum_lable [=enum_value],
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last_enum_label [= enum_value]
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} enum_name ;
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[typedef] struct [struct_tag] {
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char|short|int|long|long long|
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unsigned char|unsigned short|unsigned int|unsigned long|unsigned long long|
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float|double [*]* param_name [[dim]]* ;
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/* [**|*i|*o|*io] trick_io([**|*i|*o|*io]) trick_chkpnt_io([**|*i|*o|*io])
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measurement_units [<min_val..max_val]] description */
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any_other_type [*]* param_name [[dim]]* ;
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/* [**|*i|*o|*io] trick_io([**|*i|*o|*io]) trick_chkpnt_io([**|*i|*o|*io])
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measurement_units [<min_val..max_val]] description */
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} struct_name ;
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class <class_name> {
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[
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friend InputProcessor ;
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friend init_attr<class_name>() ;
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]
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(public|protected|private):
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char|short|int|long|long long|
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unsigned char|unsigned short|unsigned int|unsigned long|unsigned long long|
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float|double [*]* param_name [[dim]]* ;
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/* [**|*i|*o|*io] measurement_units [<min_val..max_val]] description */
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any_other_type [*]* param_name [[dim]]* ;
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/* [**|*i|*o|*io] measurement_units [<min_val..max_val]] description */
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} ;
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@endverbatim
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@section LEVEL4 Comment Header
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The %Trick comment header, which is optional, begins with /* PURPOSE:. Within the
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%Trick comment header, the PROGRAMMERS, REFERENCES, ASSUMPTIONS AND LIMITATIONS and
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ICG are optional entries. Since parentheses, (), are used to delineate fields within
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the comment header, parentheses are not allowed as characters within the comment fields.
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Any other formatted comments may appear before and/or after the %Trick comment header.
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@par C++ Language Override, “LANGUAGE: (C++)”
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If a header file has a C++ extension (e.g *.hh ) %Trick’s parsers will realize that
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it is a C++ file and handle it appropriately. If the extension is *.h, %Trick will
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assume it is a C file (not C++). If you want to make a C++ header file name with
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the *.h extension, you must explicitly tell %Trick it is a C++ file with the
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LANGUAGE: (C++) declaration in the %Trick comment header.
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@par Telling ICG to ignore this header file, “ICG: (No)”
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If ICG: (No) is in the comment header, %Trick will not to process the header. This
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is useful if the header contains anything that %Trick cannot process, or if the
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programmer wishes %Trick to skip this header. For skipping entire sets of headers,
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see next item.
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If ICG: (Nocomment) is in the comment header, %Trick will not process any comments within
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the file. This option is useful if the user wants ICG to process the file but the file
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does not have comments that are Trick compliant.
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@anchor Library_Dependencies
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@par Library Dependencies
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@verbatim
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LIBRARY DEPENDENCY:
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((relative_path/model_1.c)
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(relative_path/model_2.cpp))
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@endverbatim
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Library dependencies list out model source code files required by the simulation. There are several
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locations to add library dependencies, one of which is in model source headers. The format of
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dependencies in the S_define file is a relative path to the model source file. The path is relative
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to -I include paths found in TRICK_CFLAGS and TRICK_CXXFLAGS.
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For example if the full path to our model is /this/is/a/full/path/to/model.c and in our TRICK_CFLAGS
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we have -I/this/is/a/full as one of the included search paths, the library dependency must complete the
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full path to the file, in this case path/to/model.c. Library dependendencies in the S_define file
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differ from ones found in model source code as they must be the full path to the source file not the
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object file.
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This is the prefered library dependeny syntax. There are other forms of library dependencies that
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are still valid and listed below.
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The LIBRARY DEPENDENCY field may contain the object code files which the current file
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depends on. A self-reference is not necessary.
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For example, for a file this.c which calls
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- a function within the file that.c
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- a function in a user object library my_library/libdog.a
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- a function foo.c
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The LIBRARY DEPENDENCY field might look like this:
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@verbatim
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LIBRARY DEPENDENCY:
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((this.o)
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(that.o)
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(my_library/libdog.a)
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(libcow.so)
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(${FOO_ENV_VAR}/foo.o))
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@endverbatim
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For references to objects outside the current source directory, the directory paths
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must be specified relative to the bin_${TRICK_HOST_CPU} directory. In this example,
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the that.c function might also have its own library dependency list, but the that.c
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dependencies do not need to appear in the this.c dependency list. The CP will
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automatically search and sort all the object code dependencies; the developer just has
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to make sure all dependencies are listed in the appropriate files.
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There are two ways to specify dependencies to actual libraries, i.e. lib*.a files:
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-# <relative path>/<libraryname>.a
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- If you use a relative path to the library, %Trick will search the TRICK_CFLAGS for
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a directory that contains source code for the library. Once %Trick locates the
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source code, it will automatically build the library and link it in the simulation.
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-# <libraryname>.a
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- If you do NOT specify a relative path, %Trick will NOT build the library for you.
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It will simply search your -L paths in your TRICK_USER_LINK_LIBS for the library.
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If found, it will link the library into the simulation.
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You may also have %Trick link in a shared (lib*.so) library. You must supply the *.so
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extension. %Trick will not automatically build a shared library, but it is smart enough
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to use it during link time.
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The LIBRARY DEPENDENCY field also handles the #ifdef, #else and #endif statements
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such that different object files and libraries may be linked for different cases.
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The previous example might look like this:
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@verbatim
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LIBRARY DEPENDENCY:
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((this.o)
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(that.o)
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#ifdef __animals
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(my_library/libdog.a)
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(libcow.so)
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#else
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(my_library/lib.a)
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#endif
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(${FOO_ENV_VAR}/foo.o))
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@endverbatim
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It is good practice to add library dependencies for source code files for prototypes
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listed in the header.
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@par ICG_IGNORE_TYPES
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The ICG IGNORE TYPES field lists the structs or classes to be ignored. Any parameters
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of this type or inherited from are ignored. The ICG IGNORE TYPES field only valid for
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the current file. It does not extend to included header files.
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@par PYTHON_MODULE
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Specifying a python_module name will place any class/struct and function definitions in
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this header file in a python module of the same name. All classes and functions are
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flattened into the python trick namespace by default. This capability allows users to
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avoid possible name collisions between names when they are flattened.
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@section LEVEL4 Compiler Directives
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%Trick handles all compiler directives (#if, #ifdef, #endif, #define, #include, etc.)
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ICG also uses the -D and -U command line arguments for defines and undefines, respectively.
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@section LEVEL4 Enumerated Type Definitions
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%Trick provides complete support for enumerated types. Simple mathematical
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expressions using enumerated types are supported as well.
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An example follows:
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a.h
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@verbatim
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typedef enum {
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FIRST_ENUM = 45
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} A_ENUM ;
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@endverbatim
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b.h
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@verbatim
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#include "a.h"
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typedef enum {
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ME_TOO = 2
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} OTHER_ENUM;
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typedef enum {
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SECOND_ENUM = FIRST_ENUM,
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THIRD_ENUM = FIRST_ENUM * 3,
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FOURTH_ENUM = SECOND_ENUM * 4,
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FIFTH_ENUM = ME_TOO * 6
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} B_ENUM ;
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@endverbatim
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c.h
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@verbatim
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#include "b.h"
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typedef struct {
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int dummy; /* No comment necessary */
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A_ENUM ae; /* No comment necessary */
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B_ENUM be; /* No comment necessary */
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int ia1[FIRST_ENUM]; /* No comment necessary */
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int ia2[SECOND_ENUM]; /* No comment necessary */
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int ia3[FIFTH_ENUM]; /* No comment necessary */
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} DATA ;
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@endverbatim
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@section LEVEL4 Data Structure Definitions and Parameter Declarations
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The data structure type definition statements, typedef struct { ... } name;, and
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typedef union { ... } name; struct Foo { } name; follows standard C syntax, and are
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supported by %Trick. However, %Trick requires a C comment immediately following every
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parameter declaration.
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@section LEVEL4 Parameter Data Types
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%Trick allows any data type declaration within the data structure typedef statement.
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However, only the following data types will be processed by %Trick:
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-# int,
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-# short,
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-# long,
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-# long long
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-# char,
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-# (un)signed int,
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-# (un)signed short,
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-# (un)signed long,
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-# (un)signed char,
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-# (un)singed long long,
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-# (un)signed short int,
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-# (un)signed long int,
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-# float,
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-# double,
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-# wchar_t,
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-# FILE *
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-# Bit fields (signed and unsigned) and
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-# previously processed structure, union, enumerated types and typedefs.
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All other types are ignored. Types may be defined and used within the same header
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if the types are defined before they are used (this is a C syntax rule, too).
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@section LEVEL4 Pointers
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Any combination of pointers and array dimensions up to 8 dimensions may be used for parameter
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declarations; for example, double ** four_dimensional_array[2][2];, will be processed.
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Void pointers and function pointers are not processed. Parameters declared with
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pointers (like four_dimensional_array example), are treated differently; these are
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called unconstrained arrays. %Trick will generate dynamic memory allocation source
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code for the developer which allows the developer to size the array dimensions
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(represented by the pointers) via special syntax in the runstream input file. The
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developer may 1) use the input file to input data to the arrays, 2) output the data
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via standard %Trick logging functions, or 3) share the data through the variable
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server.
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The user does have the option to perform their own memory
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management for parameters declared as pointers. In this case, instead of specifying
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the allocation in the input file, the user may allocate the data in a job.
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In order for %Trick to process the data as if it was its own managed memory
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(and provide capabilities like logging, checkpointing, etc.), the memory address, and
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number and size of the allocation must be passed to the %Trick TMM_declare_extern_var function.
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The user is also responsible for freeing the memory when done. For a code example, see Section
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4.4.11.
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@section LEVEL4 Intrinsic typedef and struct Support
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Types declared using typedef struct, typedef union, and typedef enum are recognized
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by %Trick. Intrinsic typedefs are supported as well and may be nested in structures.
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The example that follows details a header that %Trick will handle:
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@verbatim
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typedef unsigned char my_uchar;
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typedef char my_char;
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typedef wchar_t my_wchar;
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typedef short int my_shortint;
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typedef short my_short;
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typedef unsigned short int my_ushortint;
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typedef unsigned short my_ushort;
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typedef int my_int;
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typedef unsigned int my_uint;
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typedef long int my_longint;
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typedef long my_long;
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typedef unsigned long int my_ulongint;
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typedef unsigned long my_ulong;
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typedef float my_float;
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typedef double my_double;
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typedef my_short my_short2;
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struct Animal_Sound {
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int moo ; /* -- Cow */
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int baa ; /* -- Lamb */
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int sss ; /* -- Snake */
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};
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typedef struct {
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my_uchar uc ; /* -- unsigned char */
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my_char c ; /* -- char */
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my_char ca[80] ; /* -- char */
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my_wchar wc; /* -- wchar_t */
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my wchar wca[100]; /* -- wchar_t */
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my_shortint si ; /* -- short int */
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my_short *s ; /* -- short stuff */
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my_ushortint usi ; /* -- short stuff */
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my_ushort us ; /* -- short stuff */
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my_int i ; /* -- count */
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my_int ia[5] ; /* -- count */
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my_uint ui ; /* -- count */
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my_longint li ; /* -- count */
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my_long l ; /* -- count */
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my_ulongint uli ; /* -- count */
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my_ulong ul ; /* -- count */
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my_float f ; /* -- count */
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my_double d ; /* -- count */
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my_short2 s20; /* -- short 20 */
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my_short2 s21; /* -- short 21 */
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struct Animal_Sound as /* -- Wild Kingdom */
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} DATA ;
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typedef DATA MY_DATA;
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typedef MY_DATA MY_DATA_2;
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typedef struct {
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DATA id; /* -- testing typedef of struct */
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MY_DATA mid; /* -- testing typedef of struct */
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MY_DATA_2 mid2; /* -- testing typedef of struct */
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} DATA_2 ;
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@endverbatim
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@section LEVEL4 Parameter Comments
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Each parameter declaration within a data structure definition may be accompanied
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by a trailing comment. There are six possible fields in the parameter comment,
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but only two are required. All six fields of the parameter comment are stored for
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later reuse at simulation runtime.
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@par The Input/Output Specification
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The first three fields in the parameter comment are optional and specify the input/output
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processing for the parameter. I/O permissions may be set globally or individual
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capabilities may set their permissions separately. I/O permissions for checkpointing
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is available to set separately.
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To set all permissions for general variable access start the comment with one of the
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following fields, [**|*i|*o|*io]. trick_io([**|*i|*o|*io]) is an equivalent form to
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set general variable access.
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- ** indicates that %Trick will not allow input or output for this parameter; i.e.
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the user can not input this parameter,record this parameter, or view its value.
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- *i indicates that only input is allowed for the parameter. Parameter may be input
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through the checkpoint file or ref_assignment, but the parameter will not be
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recordable or written to a checkpoint file.
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- *o indicates only output is allowed for the parameter. Parameter may be
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checkpointed or logged only. They are not reloaded during a checkpoint reload.
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- *io specifies that both input and output are allowed for the parameter. This
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is the default condition if the field is omitted from the comment. Parameter may
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be in input file, may be checkpointed and logged.
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Checkpoint I/O may be set separately by adding trick_chkpnt_io([**|*i|*o|*io]) to
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the comment. If this optional field is not present the general I/O access field
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is used to determine checkpoint permissions.
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- ** indicates that %Trick will not allow checkpoint input or output. General
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variable access may still be available.
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- *i indicates only checkpoint input is allowed for the parameter. Parameters
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will not be written to the checkpoint.
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- *o indicates only checkpoint output is allowed for the parameter. Parameter
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is written to the checkpoint, but not reloaded.
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- *io specifies that both input and output are allowed for the checkpointing.
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@par The Measurement Units Specification
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The second field is a required field and specifies the internal source code units
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for the parameter. These units are important because they give the input processor
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the knowledge of what units the user's input data needs to be converted to.
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The following sections describe the new and the previous units specifications in
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header files, respectively.
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Measurement units may be any combination of the below units. Prefixes are allowed
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only for Metric units.
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@verbatim
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Trick Measurement Units Summary
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-------------------------------
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Time: s min hr day
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Angular Displacement: r d as am rev
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Voltage: v
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Amperage: amp
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Resistance: ohm
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Sound: dB
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Unitless: -- cnt one mol
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English System Units
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--------------------
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Linear Displacement: ft in yd mi n.m.
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Mass: sl lbm
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Force: oz lbf
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Temperature: R F
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Energy: BTU
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Power: hp
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Pressure: psi
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Metric System Units
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-------------------
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Linear Displacement: m
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Mass: g mt
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Force: N
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Temperature: C K
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Energy: J TNT
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Power: W
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Pressure: Pa atm
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Frequency: Hz
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Prefixes for Multiples and Submultiples
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(Not valid for English system units)
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---------------------------------------
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10**-1 d 10 da
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10**-2 c 10**2 h
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10**-3 m 10**3 k
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10**-6 u 10**6 M
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10**-9 n 10**9 G
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10**-12 p 10**12 T
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10**-15 f 10**15 P
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10**-18 a 10**18 E
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10**-21 z 10**21 Z
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10**-24 y 10**24 Y
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@endverbatim
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@par User Defined Attributes Fields
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Following the measurement units specification, in the parameter comment, are two
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optional, user-defined attribute fields. Using these fields, a user can associate
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(up to 2) character strings with a parameter. These strings are stored in the
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ATTRIBUTES structures (in the io_src directory) generated by ICG. The first of these
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optional fields is delimited by brackets (‘[‘ and ‘]’) and is stored in the element
|
||
ATTRIBUTES->alias. The second is delimited by braces (‘{‘ and ‘}’) and is stored in
|
||
the element ATTRIBUTES->user_defined. The definition of the ATTRIBUTES structure is
|
||
found in $TRICK_HOME/trick_source/sim_services/include/attributes.h.
|
||
|
||
@par Description Fields
|
||
The description field is required and must be the last field of the comment. The
|
||
description field is basically everything after the first three fields. The
|
||
description field may span multiple lines.
|
||
|
||
@section LEVEL3 C++ Header Files
|
||
|
||
C++ headers may include constructs and concepts not found in C header files. In addtion
|
||
to all C syntax, %Trick parses and understandes many C++ features.
|
||
|
||
@section LEVEL4 Public, Protected, and Private Access
|
||
|
||
%Trick is able to access a class's public data and methods for input processing, data
|
||
recording, ASCII checkpoinint and the variable server. Protected and private variables
|
||
are not accessible by default. %Trick is able to access this data if two friends
|
||
are declared in the class.
|
||
|
||
@code
|
||
friend class InputProcessor ;
|
||
friend void init_attr<class_name>() ;
|
||
@endcode
|
||
|
||
These friends should appear at the top of the class. If the friends are not declared
|
||
with a class %Trick will ignore private and protected data.
|
||
|
||
@section LEVEL4 Inheritance
|
||
|
||
%Trick may use model code with any type of inheritance. Some limitations are present
|
||
to Trick's ability to input process, checkpoint, etc. inherited variables.
|
||
|
||
- Public and protected inherited variables are avalable for access.
|
||
- Protected and private inheritance is ignored.
|
||
- Multiple inheritance is processed but not well tested.
|
||
- Template inheritance is not currently supported.
|
||
|
||
@section LEVEL4 Namespaces
|
||
|
||
Currently one level of namespace is supported. Addtional levels of namespaces are
|
||
ignored. Simliarly classes and enumerations embedded in other classes are ignored.
|
||
|
||
@code
|
||
namespace my_ns {
|
||
|
||
// BB is processed
|
||
class BB {
|
||
public:
|
||
std::string str ;
|
||
// Class CC is ignored.
|
||
class CC {
|
||
...
|
||
}
|
||
} ;
|
||
|
||
// Everything enclosed in inner_ns is ignored.
|
||
namespace inner_ns {
|
||
...
|
||
} ;
|
||
} ;
|
||
@endcode
|
||
|
||
@section LEVEL4 Function Overloading
|
||
|
||
%Trick parses function declarations for input file use. The python input processor understands
|
||
class method overloading. Overloaded methods with different arguments may be called in
|
||
the input files. Default arguments are to methods are understood and honored in the
|
||
input file. Operator overloading is skipped by %Trick processors. Operator overloading
|
||
is not implemented in the input file.
|
||
|
||
@section LEVEL4 Templates and the Standard Template Libraries (STL)
|
||
|
||
%Trick attempts to process user defined templates. Simple templates are handled. We do not
|
||
have a good definintion of simple. Typedefs of templates is supported and encouraged. All
|
||
protected and private data is ignored within templates. This is because it is
|
||
not possible to specify the correct io_src friend function. Templates within templates
|
||
are not processed. Finally abstract templates are not supported by %Trick. These tempaltes
|
||
should be excldued from %Trick processing. See below to see how to exclude code from
|
||
processing.
|
||
|
||
STLs may be used in models. However, STL variables are not data recordable, they are not
|
||
visible in the variable server, nor are they directly accessible in the input file. STL
|
||
variables may be checkpointed with user help. %Trick provides function templates to
|
||
checkpoint and restore STLs. The user needs to call 3 functions, a checkpoint, post_checkpoint,
|
||
and restart class jobs.
|
||
|
||
@code
|
||
// A class with STLs to be checkpointed. 3 methods are defined to help Trick checkpoint the STLs
|
||
|
||
class STLCheckpoint {
|
||
public:
|
||
std::map< int , double > my_double_map ;
|
||
std::vector < double > my_double_vec ;
|
||
|
||
int checkpoint(string object_name);
|
||
int post_checkpoint(string object_name);
|
||
int restart(string object_name);
|
||
} ;
|
||
|
||
// The checkpoint job converts STLs to array data.
|
||
int STLCheckpoint::checkpoint(string object_name) {
|
||
/* checkpoint_stl is a templated function that takes an STL,
|
||
a sim_object name, and a variable name (usually the same
|
||
as the STL name) as arguments. It outputs memory_manager
|
||
arrays named object_name.<variable_name> that contain the
|
||
data in the STLs.
|
||
*/
|
||
checkpoint_stl(my_double_map, object_name , “my_double_map”) ;
|
||
checkpoint_stl(my_double_vec , object_name ,“my_double_vec”) ;
|
||
}
|
||
|
||
// The post_checkpoint job frees memory allocated in checkpoint job
|
||
int STLCheckpoint::post_checkpoint(string object_name) {
|
||
//delete_stl takes the same arguments as checkpoint_stl
|
||
checkpoint_stl(my_double_map, object_name , “my_double_map”) ;
|
||
checkpoint_stl(my_double_vec , object_name ,“my_double_vec”) ;
|
||
}
|
||
|
||
// The restart job restores STLs from a checkpoint file.
|
||
int STLCheckpoint::restart(string object_name) {
|
||
//restore_stl takes the same arguments as checkpoint_stl
|
||
restore_stl(my_double_map, object_name , “my_double_map”) ;
|
||
resotre_stl(my_double_vec , object_name ,“my_double_vec”) ;
|
||
}
|
||
|
||
@endcode
|
||
|
||
Calls to checkpoint the STLs in the S_define.
|
||
|
||
@code
|
||
|
||
class theSimObject : public Trick::SimObject {
|
||
public:
|
||
STLCheckpoint stls ;
|
||
|
||
theSimObject() {
|
||
/*
|
||
"name" is the string that is the sim_object
|
||
instance name. It is present in all sim objects
|
||
and automatically set by Trick.
|
||
*/
|
||
("checkpoint") stls.checkpoint(name) ;
|
||
("post_checkpoint") stls.post_checkpoint(name) ;
|
||
("restart") stls.restart(name) ;
|
||
} ;
|
||
|
||
@endcode
|
||
|
||
@section LEVEL4 Noncopyable Objects
|
||
|
||
Sometimes classes contain members that are not copyable or the math modeler wants to
|
||
prevent the class from being copied. Declaring an unimplemented private copy
|
||
constructor and assignment, "=", operator prevents the class from being copied.
|
||
|
||
@code
|
||
|
||
class CantCopyMe {
|
||
private:
|
||
CantCopyMe( const CantCopyMe & ) ;
|
||
CantCopyMe & operator = ( const CantCopyMe ) ;
|
||
}
|
||
|
||
@endcode
|
||
|
||
When using such classes in %Trick, xlasses that include non copyable classes must also
|
||
declare themselves not copyable. this extendds all the way up to sim objects in the
|
||
S_define.
|
||
|
||
@code
|
||
|
||
class MysimObject : public Trick::SimObject {
|
||
public:
|
||
CantCopyMe ccm ;
|
||
private:
|
||
MysimObject( const MysimObject & ) ;
|
||
MysimObject& operator = ( const MysimObject) ;
|
||
}
|
||
|
||
@endcode
|
||
|
||
@section LEVEL4 Source Code in Header Files
|
||
|
||
%Trick attempts to skip over class code in header files while searching for class
|
||
varaibles and method declarations. However, code can sometimes confuse %Trick and
|
||
cause it to abort processing of header files. It is recommened to keep code out
|
||
of the header file..
|
||
|
||
@section LEVEL4 Library Dependencies
|
||
|
||
It is good practice to list all the source code files that define class methods
|
||
in the class header file.
|
||
|
||
@section LEVEL3 Excluding Header File Code
|
||
|
||
There are several ways to exclude code from processing.
|
||
|
||
@par Excluding Directories
|
||
|
||
Add paths to exclude to the TRICK_ICG_EXCLDUE environment variable or makefile
|
||
variable. This works for both C and C++ headers.
|
||
|
||
@par Excluding File
|
||
|
||
Add "ICG: (No)" to tht %Trick comment header.
|
||
|
||
@par Excluding Lines
|
||
|
||
When processing header files %Trick defines 2 #define variables, TRICK_ICG and SWIG.
|
||
Code may be excluded by enclosing it in #ifndef blocks.
|
||
|
||
@code
|
||
|
||
#ifndef TRICK_ICG
|
||
code that cannot be processed by ICG
|
||
#ifndef SWIG
|
||
code that cannot be processed by ICG or SWIG
|
||
#endif
|
||
#endif
|
||
|
||
@endcode
|
||
|
||
@section LEVEL3 Source Files
|
||
|
||
By source files, in this context, we mean functional model source code, i.e. *.c files.
|
||
|
||
@verbatim
|
||
/* [TRICK_HEADER]
|
||
PURPOSE:
|
||
(Purpose statement.)
|
||
[REFERENCES:
|
||
((Reference #1) (Reference #n)])]
|
||
[ASSUMPTIONS AND LIMITATIONS:
|
||
((Assumption #1) (Assumption #n)])]
|
||
[LIBRARY DEPENDENCY:
|
||
(
|
||
(object.o|lib.a|lib.so|<relative_path>/lib.a)
|
||
[(object_n.o|lib_n.a|lib_n.so|<relative_path>/lib_n.a)]
|
||
)]
|
||
[PROGRAMMERS:
|
||
(((Name) (Company) (Date) [(other info)])
|
||
[((Name) (Company) (Date) [(other info)])]]
|
||
*/
|
||
|
||
// source code...
|
||
@endverbatim
|
||
|
||
@section LEVEL4 Comment Header
|
||
The %Trick header is an optional comment block at the top of each source file. It is used for
|
||
auto-documentation, and more importantly is the means of specifying dependencies to objects
|
||
or libraries not processed by %Trick. Separate functions within a source file do NOT require
|
||
additional headers. Since parentheses, ( ), are used to delineate fields within the comment
|
||
header, parentheses are not allowed as characters within the comment fields. NOTE: Even if
|
||
you are coding a C++ file, you must still specify the comment header using C style
|
||
comments (not C++ style comments).
|
||
|
||
@par Job Description
|
||
|
||
- The PURPOSE field should be a brief description of what the module does.
|
||
- The REFERENCES field may contain any number of references, with each reference possessing
|
||
any number of sub items; notice the nested parentheses for the REFERENCES field.
|
||
- The ASSUMPTIONS AND LIMITATIONS field may contain any number of assumptions and limitations delimited by parentheses.
|
||
- The LIBRARY DEPENDENCIES. See @ref Library_Dependencies secion in the model header section
|
||
- The PROGRAMMERS field may contain any number of programmer fields, each of which may
|
||
contain any number of sub items; e.g. programmer name, company, mod date, etc. The
|
||
programmer fields are meant to provide an in-code means to track code changes.
|
||
|
||
@section LEVEL4 Source Code
|
||
|
||
%Trickis only interested in the header comment if one is present in source code files. Anything
|
||
goes for the rest of the source code file.
|
||
|
||
@section LEVEL3 Trick Version Compatibility
|
||
|
||
%Trick is always changing. The interface to %Trick functions may change with
|
||
each major version. Sometimes even monor version upgrades changes the interface.
|
||
When %Trick builds model source code it includes -DTRICK_VER=<version> and
|
||
-DTRICK_MINOR=<minor_version> to the TRICK_CFLAGS and TRICK_CXXFLAGS. This allows developers to
|
||
key off the %Trick version in model source code. If there are any compile issues
|
||
dependent on %Trick version, this #define may be useful.
|
||
|
||
*/
|
||
|