mirror of
https://github.com/nasa/trick.git
synced 2024-12-27 16:38:52 +00:00
168 lines
5.1 KiB
C
168 lines
5.1 KiB
C
#if ( __APPLE__ )
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# include <GLUT/glut.h>
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#else
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# include <GL/glut.h>
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#endif
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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static GLuint capsuleTextureID = 0;
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static GLuint nozzleTextureID = 0;
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static GLuint displayListID = 0;
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#ifndef PI
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#define PI 3.14159265358979323846
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#endif
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#include "capsule_texture.i"
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#include "nozzle_texture.i"
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GLuint MakeTexture(GLubyte* data , int width, int height) {
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GLuint texture_name;
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glGenTextures(1, &texture_name);
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glBindTexture(GL_TEXTURE_2D, texture_name);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data );
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gluBuild2DMipmaps(GL_TEXTURE_2D, 3, width, height, GL_RGB, GL_UNSIGNED_BYTE, data);
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return(texture_name);
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}
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void Satellite_initialize(void) {
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capsuleTextureID = MakeTexture(Capsule_texture, CAPSULE_TEXTURE_WIDTH, CAPSULE_TEXTURE_HEIGHT);
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nozzleTextureID = MakeTexture(Nozzle_texture, NOZZLE_TEXTURE_WIDTH, NOZZLE_TEXTURE_HEIGHT);
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if (displayListID == 0) {
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/* Build Display list.*/
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double cosine[33];
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double sine[33];
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double radius1 = 0.254;
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double station1 = 3.5738;
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double radius2 = 1.9558;
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double station2 = 0.8128;
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double radius3 = 1.9558;
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double station3 = -3.1242;
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double radius4 = 0.3048;
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double station4 = -3.1242;
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double radius5 = 0.508;
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double station5 = -3.5560;
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double radius6 = 1.016;
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double station6 = -4.8260;
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double radius7 = 1.27;
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double station7 = -6.0858;
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int ii;
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for(ii=0 ; ii <= 32 ; ii++) {
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double angle = (PI*2*ii)/32.0;
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cosine[ii] = cos(angle);
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sine[ii] = sin(angle);
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}
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displayListID = glGenLists(1);
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glNewList( displayListID, GL_COMPILE);
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glEnable(GL_LIGHTING);
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glBindTexture(GL_TEXTURE_2D, capsuleTextureID);
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glEnable(GL_TEXTURE_2D);
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glBegin(GL_QUAD_STRIP);
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for(ii=0 ; ii <= 32 ; ii++) {
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double t = (double)ii/32.0;
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glTexCoord2d( 0.0, t);
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glNormal3d( (station2-station1)/radius2-radius1, sine[ii], cosine[ii]);
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glVertex3d( station1, sine[ii]*radius1, cosine[ii]*radius1);
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glTexCoord2d( 1.0, t);
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glNormal3d( (station2-station1)/radius2-radius1, sine[ii], cosine[ii]);
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glVertex3d( station2, sine[ii]*radius2, cosine[ii]*radius2);
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}
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glEnd();
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glDisable(GL_TEXTURE_2D);
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glBegin(GL_QUAD_STRIP);
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for(ii=0 ; ii <= 32 ; ii++) {
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glNormal3d( 0.0, sine[ii], cosine[ii]);
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glVertex3d( station2, sine[ii]*radius2, cosine[ii]*radius2);
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glNormal3d( 0.0, sine[ii], cosine[ii]);
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glVertex3d( station3, sine[ii]*radius3, cosine[ii]*radius3);
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}
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glEnd();
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glBegin(GL_QUAD_STRIP);
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for(ii=0 ; ii <= 32 ; ii++) {
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glNormal3d( 0.0, sine[ii], cosine[ii]);
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glVertex3d( station3, sine[ii]*radius3, cosine[ii]*radius3);
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glNormal3d( 0.0, sine[ii], cosine[ii]);
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glVertex3d( station4, sine[ii]*radius4, cosine[ii]*radius4);
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}
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glEnd();
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glBegin(GL_QUAD_STRIP);
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for(ii=0 ; ii <= 32 ; ii++) {
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glNormal3d( 0.0, sine[ii], cosine[ii]);
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glVertex3d( station4, sine[ii]*radius4, cosine[ii]*radius4);
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glNormal3d( 0.0, sine[ii], cosine[ii]);
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glVertex3d( station5, sine[ii]*radius5, cosine[ii]*radius5);
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}
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glEnd();
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glEnable(GL_LIGHTING);
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if (nozzleTextureID != 0) {
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glBindTexture(GL_TEXTURE_2D, nozzleTextureID);
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glEnable(GL_TEXTURE_2D);
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}
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glBegin(GL_QUAD_STRIP);
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for(ii=0 ; ii <= 32 ; ii++) {
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double t = (double)ii/32.0;
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glTexCoord2d( 0.0, t);
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glNormal3d( 0.0, sine[ii], cosine[ii]);
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glVertex3d( station5, sine[ii]*radius5, cosine[ii]*radius5);
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glTexCoord2d( 0.5, t);
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glNormal3d( 0.0, sine[ii], cosine[ii]);
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glVertex3d( station6, sine[ii]*radius6, cosine[ii]*radius6);
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}
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glEnd();
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glBegin(GL_QUAD_STRIP);
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for(ii=0 ; ii <= 32 ; ii++) {
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double t = (double)ii/32.0;
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glTexCoord2d( 0.5, t);
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glNormal3d( 0.0, sine[ii], cosine[ii]);
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glVertex3d( station6, sine[ii]*radius6, cosine[ii]*radius6);
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glTexCoord2d( 1.0, t);
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glNormal3d( 0.0, sine[ii], cosine[ii]);
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glVertex3d( station7, sine[ii]*radius7, cosine[ii]*radius7);
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}
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glEnd();
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glEndList();
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}
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}
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void Satellite_display(void) {
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glCallList(displayListID);
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}
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