trick/trick_models/ODE/DrawStuff/DrawStuffObject.hh
Alex Lin b9c871328b Introduce Open Dynamics Engine examples
Added a 3 wheeled car example from the ODE demos.  I collapsed all of the separate classes
handling the world, objects, and drawings into a single class.  Each world is different
and just including that with the objects for these simple examples is easier.  Same goes
for the drawing.

refs #172
2016-02-02 11:19:25 -06:00

21 lines
334 B
C++

/*
PURPOSE:
(Bouncing ball)
LIBRARY DEPENDENCY:
((DrawStuffObject.cpp))
*/
#ifndef DRAWSTUFFOBJECT_HH
#define DRAWSTUFFOBJECT_HH
class DrawStuffObject {
public:
virtual ~DrawStuffObject() ;
virtual void add_object() ;
virtual int draw() = 0 ;
virtual void command(int cmd) ;
} ;
#endif