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19025d77ad
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
490 lines
14 KiB
C++
490 lines
14 KiB
C++
/*
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PURPOSE:
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( RealtimeSync )
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PROGRAMMERS:
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((Alex Lin) (NASA) (April 2009) (--) (c++ port)))
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*/
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#include <stdio.h>
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#include <iostream>
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#include "trick/RealtimeSync.hh"
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#include "trick/exec_proto.h"
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#include "trick/sim_mode.h"
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#include "trick/message_proto.h"
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#include "trick/message_type.h"
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#include "trick/TrickConstant.hh"
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Trick::RealtimeSync * the_rts = NULL ;
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/**
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@details
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-# Start disabled (non-real-time). Requirement [@ref non-real-time]
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*/
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Trick::RealtimeSync::RealtimeSync( Trick::Clock * in_clock , Trick::Timer * in_timer ) {
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/* Start disabled (non-real-time). */
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enable_flag = false ;
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disable_flag = false ;
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active = false ;
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rt_max_overrun_cnt = 100000000;
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rt_max_overrun_time = 1.0e37;
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rt_overrun_freeze = false ;
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freeze_shutdown = false ;
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default_clock = in_clock ;
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change_clock(in_clock) ;
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change_timer(in_timer) ;
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align_sim_to_wall_clock = false ;
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align_tic_mult = 1.0 ;
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the_rts = this ;
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}
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/**
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@details
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-# Sets real-time enable flag to true. Requirement [@ref enable]
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*/
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int Trick::RealtimeSync::enable() {
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enable_flag = true ;
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return(0) ;
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}
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/**
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@details
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-# Sets real-time disabled flag to true. Requirement [@ref disable]
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*/
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int Trick::RealtimeSync::disable() {
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disable_flag = true ;
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return(0) ;
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}
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/**
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@details
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-# Sets the real_time clock to the incoming class [@ref disable]
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*/
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int Trick::RealtimeSync::change_clock(Trick::Clock * in_clock) {
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int ret ;
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ret = in_clock->clock_init() ;
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if ( ret == 0 ) {
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rt_clock = in_clock ;
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}
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return ret ;
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}
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/**
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@details
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-# Sets the real_time clock to the incoming class [@ref disable]
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*/
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const char * Trick::RealtimeSync::clock_get_name() {
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return rt_clock->get_name() ;
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}
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/**
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@details
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-# Sets the sleep timer to the incoming class [@ref disable]
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*/
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int Trick::RealtimeSync::change_timer(Trick::Timer * in_sleep_timer) {
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sleep_timer = in_sleep_timer ;
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return 0 ;
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}
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/**
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@details
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-# Calls Trick::Clock::set_rt_clock_ratio
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-# Set the sleep timer to inactive for this frame as the ratio changes.
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*/
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int Trick::RealtimeSync::set_rt_clock_ratio(double in_clock_ratio) {
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rt_clock->set_rt_clock_ratio(in_clock_ratio) ;
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sleep_timer->set_active(false) ;
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return 0 ;
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}
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/**
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@details
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-# If real-time synchronization has been enabled:
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-# Set the active flag to true.
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-# If real-time synchronization has been disabled set the active flag to false.
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*/
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int Trick::RealtimeSync::initialize() {
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if ( enable_flag ) {
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active = true ;
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enable_flag = false ;
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}
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if ( disable_flag ) {
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active = false ;
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disable_flag = false ;
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}
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tics_per_sec = exec_get_time_tic_value();
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/* Start the sleep timer hardware if realtime is active */
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start_sleep_timer();
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if ( align_sim_to_wall_clock ) {
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rt_clock->sync_to_wall_clock( align_tic_mult , tics_per_sec ) ;
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message_publish(MSG_INFO, "Syncing sim to %f second wall clock interval\n", align_tic_mult ) ;
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if ( exec_get_mode() == Freeze ) {
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rt_clock->clock_spin(exec_get_freeze_time_tics()) ;
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} else {
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rt_clock->clock_spin(exec_get_time_tics()) ;
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}
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}
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return(0) ;
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}
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/**
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@details
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-# If real-time synchronization is active
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-# Call the real-time clock initialization routine [@ref clock_init]
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-# Call the sleep timer initialization
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-# Set the sleep timer frame period to software frame period
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-# Calculate the maximum overrun time in simulation tics.
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*/
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int Trick::RealtimeSync::start_sleep_timer() {
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if ( active && (exec_get_time_tics() >= 0.0)) {
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/* Call sleep timer init to start sleep timer hardware */
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sleep_timer->init() ;
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if ( rt_max_overrun_time > 1e36 ) {
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rt_max_overrun_time_tics = TRICK_MAX_LONG_LONG ;
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} else {
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rt_max_overrun_time_tics = (long long)(rt_max_overrun_time * tics_per_sec) ;
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}
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}
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return(0) ;
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}
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/**
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@details
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-# Get the sim_mode
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-# Reset the real-time clock reference
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-# If sim_mode is Run
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-# Call start_realtime to start the real time clock
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-# Else if sim_mode is Freeze
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-# Call freeze init to set the sleep timer to freeze mode.
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*/
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int Trick::RealtimeSync::restart(long long ref_time) {
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SIM_MODE sim_mode = exec_get_mode() ;
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rt_clock->clock_reset(ref_time) ;
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if ( sim_mode == Run ) {
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start_realtime(exec_get_software_frame() , ref_time) ;
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} else if ( sim_mode == Freeze ) {
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freeze_init(exec_get_freeze_frame()) ;
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}
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return 0 ;
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}
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/**
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@details
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-# If real-time synchronization is active
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-# If the sim time is 0 or higher (do not run in real time for negative sim time)
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-# Reset the real-time clock to the incoming reference time
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-# Save the current real-time as the start of the frame reference
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-# Start the sleep timer
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-# Else reset active to false and enable_flag to true
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*/
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int Trick::RealtimeSync::start_realtime(double in_frame_time , long long ref_time) {
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if ( active ) {
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/* Only run in real time when sim time reaches 0.0 */
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if (exec_get_time_tics() >= 0) {
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/* Reset the clock reference time to the desired reference time */
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rt_clock->clock_reset(ref_time) ;
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/* Set top of frame time for 1st frame (used in frame logging). */
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last_clock_time = rt_clock->clock_time() ;
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/* Start the sleep timer hardware */
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start_sleep_timer();
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/* Start the sleep timer */
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sleep_timer->start(in_frame_time / rt_clock->get_rt_clock_ratio()) ;
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} else {
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/* Reset active and enable_flag so rt_monitor will try and start
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real time at the end of next software frame */
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active = false;
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enable_flag = true;
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}
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}
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return(0) ;
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}
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/**
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@details
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-# If real-time is not active:
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-# If real-time synchronization has been enabled:
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-# Set the active flag to true.
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-# Start real-time setting the real-time clock to the current simulation time.
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-# exit end of frame routine
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-# If real-time is active:
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-# If real-time synchronization has been disabled:
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-# Set the active flag to false.
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-# Get the current real-time.
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-# Calculate the real-time taken for the last frame of execution.
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-# if the frame has overrun
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-# Increment the number of consecutive overruns
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-# If the maximum number of consecutive overrun frames has
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been reached or the maximum single overrun time has been exceeded
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-# If the freeze/terminate action was set
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-# set the freeze_terminate flag
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-# freeze the simulation
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-# Else terminate the simulation
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-# Stop the sleep timer.
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-# Else the frame has underrun
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-# Reset the number of consecutive overruns to 0.
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-# Pause for the sleep timer to expire
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-# Spin for the real-time clock to match the simulation time
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-# Reset the sleep timer for the next frame
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-# Save the current real-time as the start of the frame reference
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*/
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int Trick::RealtimeSync::rt_monitor(long long sim_time_tics) {
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long long curr_clock_time ;
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char buf[512];
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/* determine if the state of real-time has changed this frame */
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if ( ! active ) {
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if ( enable_flag ) {
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active = true ;
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enable_flag = false ;
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start_realtime(exec_get_software_frame() , sim_time_tics) ;
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}
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if ( disable_flag ) {
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disable_flag = false ;
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}
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return(0) ;
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}
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if ( enable_flag ) {
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enable_flag = false ;
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}
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if ( disable_flag ) {
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active = false ;
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disable_flag = false ;
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}
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/* calculate the current underrun/overrun */
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curr_clock_time = rt_clock->clock_time() ;
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frame_overrun_time = 0 ;
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frame_sched_time = curr_clock_time - last_clock_time ;
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frame_overrun_time = curr_clock_time - sim_time_tics ;
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/* If the wall clock time is greater than the sim time an overrun occurred. */
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if (curr_clock_time > sim_time_tics) {
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/* Update the overrun counter and current overrun time */
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frame_overrun_cnt++;
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total_overrun++;
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/* If the number overruns surpass the maximum allowed freeze or shutdown. */
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if (frame_overrun_cnt >= rt_max_overrun_cnt || frame_overrun_time >= rt_max_overrun_time_tics) {
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/* If the rt_overrun_freeze flag is set, enter freeze mode else terminate the simulation. */
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if (rt_overrun_freeze == true) {
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freeze_shutdown = true ;
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message_publish(MSG_ERROR, "\nMaximum overrun condition exceeded:\n"
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"consecutive overruns/allowed overruns: %d/%d\n"
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"total overrun time/allowed time: %f/%g\n"
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"Entering Freeze-Shutdown Mode\n" ,
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frame_overrun_cnt, rt_max_overrun_cnt,
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(double)(frame_overrun_time/tics_per_sec), rt_max_overrun_time);
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exec_freeze() ;
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} else {
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sprintf(buf, "\nMaximum overrun condition exceeded:\n"
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"consecutive overruns/allowed overruns: %d/%d\n"
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"total overrun time/allowed time: %f/%g\n",
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frame_overrun_cnt, rt_max_overrun_cnt,
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(double)(frame_overrun_time/tics_per_sec), rt_max_overrun_time);
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exec_terminate_with_return(-1 , __FILE__ , __LINE__ , buf);
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}
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}
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/* stop the sleep timer in an overrun condition */
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sleep_timer->stop() ;
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/* Call clock_spin to allow interrupt driven clocks to service their interrupts */
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curr_clock_time = rt_clock->clock_spin(sim_time_tics) ;
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} else {
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/* Else an underrun condition occurred. */
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/* Reset consecutive overrun counter frame_overrun_cnt */
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frame_overrun_cnt = 0;
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/* pause for the timer to signal the end of frame */
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sleep_timer->pause() ;
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/* Spin to make sure that we are at the top of the frame */
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curr_clock_time = rt_clock->clock_spin(sim_time_tics) ;
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/* If the timer requires to be reset at the end of each frame, reset it here. */
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sleep_timer->reset(exec_get_software_frame() / rt_clock->get_rt_clock_ratio()) ;
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}
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/* Set the next frame overrun/underrun reference time to the current time */
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last_clock_time = curr_clock_time ;
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return(0) ;
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}
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/**
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@details
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-# If real-time synchronization is active
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-# Set the sleep timer frame period to freeze frame period
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-# Start real-time setting the real-time clock at 0.
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*/
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int Trick::RealtimeSync::freeze_init(double freeze_frame_sec) {
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if ( active ) {
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sleep_timer->start( freeze_frame_sec / rt_clock->get_rt_clock_ratio()) ;
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}
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freeze_frame = (long long)(freeze_frame_sec * tics_per_sec) ;
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freeze_time_tics = exec_get_time_tics() ;
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return 0 ;
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}
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/**
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@details
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-# If real-time is not active:
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-# If real-time synchronization has been enabled:
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-# Set the active flag to true.
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-# Set the sleep timer frame period to freeze frame period
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-# Start real-time setting the real-time clock at currnent freeze time.
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-# exit end of frame routine
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# If real-time synchronization has been disabled:
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-# Set the active flag to false.
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-# Pause for the sleep timer to expire
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-# Spin for the real-time clock to match the simulation time
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-# Advanced freeze time.
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*/
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int Trick::RealtimeSync::freeze_pause(double freeze_frame_sec) {
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/* Determine if the state of real-time has changed this frame */
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if ( ! active ) {
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if ( enable_flag ) {
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active = true ;
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enable_flag = false ;
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start_realtime(freeze_frame_sec , freeze_time_tics) ;
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}
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if ( disable_flag ) {
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disable_flag = false ;
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}
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return(0) ;
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}
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if ( enable_flag ) {
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enable_flag = false ;
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}
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if ( disable_flag ) {
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active = false ;
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disable_flag = false ;
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}
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/* If a sleep timer has been defined pause for the timer to signal the end of frame */
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sleep_timer->pause() ;
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/* Spin to make sure that we are at the top of the frame */
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rt_clock->clock_spin(freeze_time_tics + freeze_frame) ;
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/* If the timer requires to be reset at the end of each frame, reset it here. */
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sleep_timer->reset(freeze_frame_sec / rt_clock->get_rt_clock_ratio()) ;
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freeze_time_tics += freeze_frame ;
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return(0) ;
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}
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/**
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@details
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-# If real-time is active:
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-# If the freeze_terminate flag is set, terminate the simulation
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-# Set the sleep timer frame period to software frame period
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-# Start real-time setting the real-time clock to the current simulation time.
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*/
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int Trick::RealtimeSync::unfreeze(long long sim_time_tics, double software_frame_sec) {
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if ( active ) {
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/* If the overrun freeze_shutdown condition was met terminate the simulation */
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if (freeze_shutdown) {
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exec_terminate_with_return(-1 , __FILE__ , __LINE__ , "Freeze-Shutdown condition reached.");
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}
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/* Adjust the real-time clock reference by the amount of time we were frozen */
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rt_clock->adjust_ref_time(freeze_time_tics - sim_time_tics) ;
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/* Set top of frame time for 1st frame (used in frame logging). */
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last_clock_time = rt_clock->clock_time() ;
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/* Start the sleep timer with the software frame expiration */
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sleep_timer->start(software_frame_sec / rt_clock->get_rt_clock_ratio()) ;
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}
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return(0) ;
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}
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/**
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@details
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-# If real-time is active:
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-# Stop the real-time clock hardware
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-# Stop the sleep timer hardware
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*/
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int Trick::RealtimeSync::shutdown() {
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if ( active ) {
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/* Stop the clock */
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rt_clock->clock_stop() ;
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/* If a sleep timer has been defined, stop the timer */
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sleep_timer->shutdown() ;
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#if 0
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if (clock_time == 0.0) {
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sim_to_actual = 0.0;
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} else {
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sim_to_actual = (sim_elapsed_time / clock_time);
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}
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//TODO: move to Clock class shutdown job
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if (software_frame < 1.0e36) {
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/* There were any overruns during the sim & in rt mode. Calculate and print out overrun percentage */
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if (time_tics != 0) {
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overrun_percentage = total_overrun / (get_sim_time() / software_frame);
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} else {
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overrun_percentage = 0.0;
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}
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*message_publisher() << " TOTAL OVERRUNS: " << setw(12) << total_overrun << "\n" <<
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"PERCENTAGE REALTIME OVERRUNS: " << setw(12) << (overrun_percentage * 100.0) << "%\n" ;
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}
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#endif
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}
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return(0) ;
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}
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