trick/trick_source/sim_services/MemoryManager/addr_bitfield.c
Alex Lin 19025d77ad Standardize directory names
Reorganized.  Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory.  Created a libexec directory that holds all of the executables that users don't need to execute directly.  Changed all of the executables remaining in bin to start with "trick-".  In the sim_services directories changed all source files to find the Trick headers in their new location.  Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level.  Moved the makefiles, docs, man, and other architecture independent files into a top level share directory.  Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on.

refs #63
2015-06-09 08:44:42 -05:00

84 lines
3.4 KiB
C

#include "trick/attributes.h"
#include "trick/bitfield_proto.h"
/* Who is using this? (Alex 04/16/12) */
void addr_bitfield(ATTRIBUTES *A, ATTRIBUTES *B, int field_count) {
// A is last non-bit field in struct
// B is bit field to process
static int bitfield_offset, bitfield_bits_used ;
static int misalign_bytes, prev_item_size;
int used_bytes, ii, dims;
int offset, item_size, item_bits ;
int bitfield_max, bitfield_align;
#define BITS_PER_BYTE 8
// a null bitfield means 0 length - go to next bit container
// field_count will be the container size in this case
if (B==NULL) {
bitfield_offset = bitfield_offset - (bitfield_offset % field_count) + field_count ;
bitfield_bits_used = 0 ;
prev_item_size = field_count;
return ;
}
// offset is where bitfield group will start in struct
if (A==NULL) {
offset = 0 ;
}
else {
// compute offset from previous struct field
dims = 1;
if (A->num_index > 0) {
for (ii = 0; ii<A->num_index; ii++) dims *= A->index[ii].size;
}
offset = A->offset + (A->size * dims);
}
if (field_count==1) {
// start of bitfield group
bitfield_offset = offset ;
bitfield_bits_used = 0 ;
misalign_bytes = 0;
}
// backward compatibility: if started on even boundary, treat short same as int
// current sim users expect shorts to be addressed and returned as ints
// (i.e. any bitfield declared as short should not span a short boundary)
// GOOD: short x:8; short y:4; short z:4;
// BAD: short x:8; short y:6; short z:6;
if ((B->size==sizeof(short)) && (bitfield_offset-misalign_bytes) % 2 == 0) {
B->size = sizeof(int);
}
item_size = B->size ;
item_bits = B->index[0].size ;
bitfield_max = item_size * BITS_PER_BYTE ;
if (field_count==1) {
// when you start an int/short not on an int/short boundary, account for it as used bits
misalign_bytes = (bitfield_offset % item_size);
bitfield_bits_used = misalign_bytes * BITS_PER_BYTE;
bitfield_offset -= misalign_bytes;
prev_item_size = item_size;
}
if (item_size != prev_item_size) {
// go to next bit container if bitfield different declared size than previous
used_bytes = (bitfield_bits_used / BITS_PER_BYTE) + ((bitfield_bits_used % BITS_PER_BYTE) > 0);
bitfield_offset += used_bytes;
bitfield_align = (item_size > 1) && (bitfield_offset % 2); // on even boundary if not char
bitfield_offset += bitfield_align;
bitfield_bits_used = 0;
misalign_bytes = 0;
} else {
// same declared size
if (item_bits + bitfield_bits_used > bitfield_max) {
// go to next bit container if it won't fit here
bitfield_offset += item_size ;
bitfield_bits_used = bitfield_max < bitfield_bits_used ? bitfield_bits_used-bitfield_max : 0 ;
misalign_bytes = 0;
}
}
B->offset = bitfield_offset ;
B->index[0].start = bitfield_max - bitfield_bits_used - item_bits ;
bitfield_bits_used += item_bits ;
prev_item_size = item_size;
}