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120 lines
4.5 KiB
Python
120 lines
4.5 KiB
Python
import math
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exec(open("./Modified_data/realtime.py").read())
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dyn.table.numBalls = 4
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dyn.table.balls = trick.TMM_declare_var_1d("Ball*", dyn.table.numBalls)
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ballRadius = 0.02
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ballMass = 1
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unit_pos = [math.sqrt(3)/2, 0.5]
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unit_neg = [unit_pos[0], -unit_pos[1]]
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center_x = 0.2;
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center_y = 0;
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tol = 1e-4;
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dyn.table.addBall(-.3, 0, ballMass, ballRadius, False)
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dyn.table.addBall(center_x, center_y, ballMass, ballRadius, False)
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dyn.table.addBall(center_x+unit_neg[0]*2*(ballRadius+tol), center_y+unit_neg[1]*2*(ballRadius+tol), ballMass, ballRadius, False)
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dyn.table.addBall(center_x+unit_pos[0]*2*(ballRadius+tol), center_y+unit_pos[1]*2*(ballRadius+tol), ballMass, ballRadius, False)
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# dyn.table.addBall(center_x+unit_neg[0]*4*(ballRadius+tol), center_y+unit_neg[1]*4*(ballRadius+tol), ballMass, ballRadius, False)
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# dyn.table.addBall(center_x+unit_pos[0]*4*(ballRadius+tol), center_y+unit_pos[1]*4*(ballRadius+tol), ballMass, ballRadius, False)
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# dyn.table.addBall(center_x+unit_pos[0]*4*(ballRadius+tol), center_y, ballMass, ballRadius, False)
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# dyn.table.addBall(center_x+unit_neg[0]*6*(ballRadius+tol), center_y+unit_neg[1]*6*(ballRadius+tol), ballMass, ballRadius, False)
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# dyn.table.addBall(center_x+unit_pos[0]*6*(ballRadius+tol), center_y+unit_pos[1]*6*(ballRadius+tol), ballMass, ballRadius, False)
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# dyn.table.addBall(center_x+unit_neg[0]*6*(ballRadius+tol), center_y+unit_neg[1]*2*(ballRadius+tol), ballMass, ballRadius, False)
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# dyn.table.addBall(center_x+unit_pos[0]*6*(ballRadius+tol), center_y+unit_pos[1]*2*(ballRadius+tol), ballMass, ballRadius, False)
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# Make a Hexagonal table
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corners = [ [1, 0],
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[1/2, math.sqrt(3)/2],
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[-1/2, math.sqrt(3)/2],
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[-1, 0],
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[-1/2, -math.sqrt(3)/2],
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[1/2, -math.sqrt(3)/2]]
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scale = 0.5
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for i in range(len(corners)):
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corners[i][0] *= scale
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corners[i][1] *= scale
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pocketRadius = 0.04
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bumperWidth = 0.03
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dyn.table.numTablePoints = 6
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dyn.table.tableShape = trick.TMM_declare_var_1d("Vec*", dyn.table.numTablePoints)
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dyn.table.tableShapeType = 0 # generic
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for corner in corners:
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dyn.table.addPointToTable(corner[0], corner[1])
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# Pockets - Just put 1 in the center
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dyn.table.numPockets = 1
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dyn.table.pockets = trick.TMM_declare_var_1d("Pocket*", dyn.table.numPockets)
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dyn.table.addPocket(0, 0, pocketRadius)
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# for coord in corners:
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# dyn.table.addPocket(coord[0], coord[1], pocketRadius)
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# dyn.table.numBumpers = 0
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dyn.table.numBumpers = len(corners)
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dyn.table.bumpers = trick.TMM_declare_var_1d("Bumper*", dyn.table.numBumpers)
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# Put bumpers along each edge
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for i in range(len(corners)):
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p1 = [corners[i][0], corners[i][1]]
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p2 = [corners[(i+1) % 6][0], corners[(i+1) % 6][1]]
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id = dyn.table.addBumper(3, p1[0], p1[1], p2[0], p2[1])
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dyn.table.bumpers[id][0].shapeType = 2 # Triangle i guess?
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dyn.table.bumpers[id][0].numPoints = 3
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dyn.table.bumpers[id][0].renderedShape = trick.TMM_declare_var_1d("Vec*", dyn.table.bumpers[id].numPoints)
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dyn.table.addPointToBumper(id, p1[0], p1[1])
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dyn.table.addPointToBumper(id, p2[0], p2[1])
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p3 = [(p1[0] + p2[0])/2,(p1[1] + p2[1])/2]
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dyn.table.addPointToBumper(id, p3[0], p3[1])
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dyn_integloop.getIntegrator(trick.Euler, 6*dyn.table.numBalls)
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#==========================================
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# Start the Graphics Client
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#==========================================
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varServerPort = trick.var_server_get_port();
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# This will definitely change to something else
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PoolTableDisplay_path = "models/graphics/cpp/build/PoolTableDisplay"
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if (os.path.isfile(PoolTableDisplay_path)) :
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PoolTableDisplay_cmd = PoolTableDisplay_path \
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+ " " + str(varServerPort) + " &" ;
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print(PoolTableDisplay_cmd)
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os.system( PoolTableDisplay_cmd);
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else :
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print('===================================')
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print('PoolTableDisplay needs to be built.')
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print('===================================')
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# PoolTableDisplay_path = "models/graphics/java/dist/PoolTableDisplay.jar"
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# if (os.path.isfile(PoolTableDisplay_path)) :
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# PoolTableDisplay_cmd = "java -jar " \
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# + PoolTableDisplay_path \
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# + " " + str(varServerPort) + " &" ;
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# print(PoolTableDisplay_cmd)
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# os.system( PoolTableDisplay_cmd);
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# else :
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# print('=================================================================================================')
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# print('PoolTableDisplay needs to be built. Please \"cd\" into ../models/graphics/java and type \"make\".')
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# print('=================================================================================================')
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