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5a7cd1839b
I created an ODE directory and moved the ODE sims into it. I moved the Ball++ models into SIM_Ball++_L1 and flattened the directory structure. refs #191
21 lines
334 B
C++
21 lines
334 B
C++
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/*
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PURPOSE:
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(Bouncing ball)
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LIBRARY DEPENDENCY:
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((DrawStuffObject.cpp))
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*/
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#ifndef DRAWSTUFFOBJECT_HH
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#define DRAWSTUFFOBJECT_HH
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class DrawStuffObject {
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public:
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virtual ~DrawStuffObject() ;
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virtual void add_object() ;
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virtual int draw() = 0 ;
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virtual void command(int cmd) ;
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} ;
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#endif
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