trick/include/trick/AttributesMap.hh

77 lines
2.1 KiB
C++

#ifndef ATTRIBUTESMAP_HH
#define ATTRIBUTESMAP_HH
/*
PURPOSE: ( Provides a map of class/struct attributes and enumeration attributes)
*/
#include <map>
#include <string>
#include <fstream>
#include "trick/attributes.h"
namespace Trick {
/**
* These maps stores all the attributes by class/struct/enum name
* So these 2 classes could inherit from a template or something fancy, but
* they are so simple I decided to leave them separate.
*/
class AttributesMap {
public:
/**
* Returns a pointer to the singleton Trick::AttributesMap instance.
* @return A pointer to Trick::AttributesMap.
*/
static AttributesMap * attributes_map() {
if ( pInstance == NULL ) {
pInstance = new Trick::AttributesMap() ;
}
return pInstance ;
}
AttributesMap() {} ;
~AttributesMap() {} ;
/**
* Adds a type and the corresponding attributes
* @param type The name of the type.
* @param attr Pointer to the attributes.
*/
void add_attr( std::string type , ATTRIBUTES * attr ) {
name_to_attr_map[type] = attr ;
}
/**
* Gets the attributes of a type.
* @param type The name of the type.
* @return The attributes of the type.
*/
ATTRIBUTES * get_attr( std::string type ) {
if ( name_to_attr_map.find(type) != name_to_attr_map.end() ) {
return name_to_attr_map[type] ;
}
return NULL ;
}
// routines to sanitize the xml output
std::string & replace_special_chars( std::string & str) ;
std::string & type_remove_dims( std::string & type ) ;
#if 0
const char * get_sie_type( int type ) ;
#endif
void print_xml( std::ofstream & outfile ) ;
private:
std::map<std::string, ATTRIBUTES *> name_to_attr_map ;
static AttributesMap * pInstance ;
} ;
}
#endif