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19025d77ad
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
/*
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PURPOSE: (This function switches on signal type to act on specific signal. This function performs the signal
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handling for both master and child processes.)
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REFERENCE: (((Bailey, R.W, and Paddock, E.J.) (Trick Simulation Environment) (NASA:JSC #37943) (JSC / Engineering
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Directorate / Automation and Robotics Division) (June 1994) (--)))
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ASSUMPTIONS AND LIMITATIONS: ((None))
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CLASS: (N/A)
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LIBRARY DEPENDENCY: ((none))
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PROGRAMMERS: (((Eddie J. Paddock) (MDSSC) (April 1992) (--) (Realtime)) ((Scott Killingsworth) (LinCom) (September
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1997) (--) (Issue #1016))) */
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#include <iostream>
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#include <sstream>
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#include <stdlib.h>
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#include <string.h>
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#include <signal.h>
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#include "trick/Executive.hh"
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#include "trick/exec_proto.hh"
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/**
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* @relates Trick::Executive
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* C binded function to handle UNIX signals for the simulation.
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* @return void
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*/
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void sig_hand(int sig) {
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Trick::Executive * E = exec_get_exec_cpp();
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E->signal_handler(sig) ;
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return;
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}
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void ctrl_c_hand(int sig __attribute__ ((unused))) {
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Trick::Executive * E = exec_get_exec_cpp();
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E->ctrl_c_handler() ;
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return;
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}
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void term_hand(int sig __attribute__ ((unused))) {
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Trick::Executive * E = exec_get_exec_cpp();
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E->term_handler() ;
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return;
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}
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void usr1_hand(int sig __attribute__ ((unused))) {
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Trick::Executive * E = exec_get_exec_cpp();
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E->usr1_handler() ;
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return;
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}
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