trick/include/trick/STLManager.hh
Alex Lin 19025d77ad Standardize directory names
Reorganized.  Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory.  Created a libexec directory that holds all of the executables that users don't need to execute directly.  Changed all of the executables remaining in bin to start with "trick-".  In the sim_services directories changed all source files to find the Trick headers in their new location.  Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level.  Moved the makefiles, docs, man, and other architecture independent files into a top level share directory.  Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on.

refs #63
2015-06-09 08:44:42 -05:00

34 lines
605 B
C++

#ifndef STL_MANAGER_HH
#define STL_MANAGER_HH
#include <vector>
#include "trick/STLInterface.hh"
namespace Trick {
class STLManager {
public:
STLManager() ;
virtual ~STLManager() ;
static STLManager * getSTLManager() ;
void checkpoint() ;
void post_checkpoint() ;
void restart() ;
unsigned int addSTL( STLInterface & stlIn ) ;
void removeSTL( STLInterface & stlIn ) ;
private:
//TODO: This needs to be a set, not a vector
std::vector<STLInterface *> stlObjects ;
unsigned int count ;
};
} ;
#endif