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19025d77ad
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
34 lines
605 B
C++
34 lines
605 B
C++
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#ifndef STL_MANAGER_HH
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#define STL_MANAGER_HH
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#include <vector>
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#include "trick/STLInterface.hh"
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namespace Trick {
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class STLManager {
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public:
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STLManager() ;
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virtual ~STLManager() ;
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static STLManager * getSTLManager() ;
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void checkpoint() ;
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void post_checkpoint() ;
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void restart() ;
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unsigned int addSTL( STLInterface & stlIn ) ;
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void removeSTL( STLInterface & stlIn ) ;
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private:
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//TODO: This needs to be a set, not a vector
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std::vector<STLInterface *> stlObjects ;
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unsigned int count ;
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};
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} ;
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#endif
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