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Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/*
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PURPOSE: (Monte carlo structures)
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REFERENCE: (Trick Users Guide)
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ASSUMPTIONS AND LIMITATIONS: (None)
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PROGRAMMERS: ((Keith Vetter) (LinCom) (7/2003))
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*/
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#ifndef MONTEVARCALCULATED_HH
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#define MONTEVARCALCULATED_HH
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#include <string>
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#include "trick/MonteVar.hh"
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#include "trick/reference.h"
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namespace Trick {
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/**
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* A variable whose values are calculated by the user. This class is meant to provide the user with a way to fine tune
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* a Monte Carlo's progression, using results from previous runs to influence the values used in future runs. The value
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* is taken from a simulation variable named by the user. The proper way to update that reference variable is to change
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* its value in a Trick job of type <code>"monte_master_pre"</code> or <code>"monte_master_post"</code>.
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*
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* @author Alex Lin
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* @author Donna Panter
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* @author Derek Bankieris
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*
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* @date August 2010
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*/
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class MonteVarCalculated : public Trick::MonteVar {
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protected:
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/** Reference. */
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REF2 * ref2; /**< \n trick_units(--) */
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public:
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/**
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* Constructs a MonteVarCalculated with the specified name and units.
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*
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* @param name the fully qualified name of the simulation variable to which this MonteVarCalculated refers
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* @param unit this variable's units
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*/
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MonteVarCalculated(std::string name, std::string unit = "");
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protected:
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virtual std::string get_next_value();
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};
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};
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#endif
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