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19025d77ad
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#ifndef EVENTINSTRUMENT_HH
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#define EVENTINSTRUMENT_HH
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#include <string>
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#include "trick/Event.hh"
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#include "trick/InstrumentBase.hh"
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#include "trick/JobData.hh"
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namespace Trick {
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/**
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This class encapsulates an event into an instrument class. Instrument classes
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may be attached to jobs. When this instrument class is called, the event is
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processed.
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@author Alex Lin, Danny Strauss
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*/
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class EventInstrument : public Trick::InstrumentBase {
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public:
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/**
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@brief constructor that takes an event and the target job it will be attached
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*/
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EventInstrument(Trick::Event * in_event, Trick::JobData * in_target_job) ;
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/**
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@brief call() routine inherited from InstrumentBase. This class will execute
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the event.
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*/
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virtual int call() ;
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/**
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@brief returns the event contained in this instrument.
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*/
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Trick::Event * get_event() { return event ; } ;
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protected:
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/**
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@brief the event contained in this instrument.
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*/
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Trick::Event * event ;
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} ;
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}
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#endif
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