trick/include/trick/EventInstrument.hh
Alex Lin 19025d77ad Standardize directory names
Reorganized.  Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory.  Created a libexec directory that holds all of the executables that users don't need to execute directly.  Changed all of the executables remaining in bin to start with "trick-".  In the sim_services directories changed all source files to find the Trick headers in their new location.  Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level.  Moved the makefiles, docs, man, and other architecture independent files into a top level share directory.  Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on.

refs #63
2015-06-09 08:44:42 -05:00

50 lines
1.1 KiB
C++

#ifndef EVENTINSTRUMENT_HH
#define EVENTINSTRUMENT_HH
#include <string>
#include "trick/Event.hh"
#include "trick/InstrumentBase.hh"
#include "trick/JobData.hh"
namespace Trick {
/**
This class encapsulates an event into an instrument class. Instrument classes
may be attached to jobs. When this instrument class is called, the event is
processed.
@author Alex Lin, Danny Strauss
*/
class EventInstrument : public Trick::InstrumentBase {
public:
/**
@brief constructor that takes an event and the target job it will be attached
*/
EventInstrument(Trick::Event * in_event, Trick::JobData * in_target_job) ;
/**
@brief call() routine inherited from InstrumentBase. This class will execute
the event.
*/
virtual int call() ;
/**
@brief returns the event contained in this instrument.
*/
Trick::Event * get_event() { return event ; } ;
protected:
/**
@brief the event contained in this instrument.
*/
Trick::Event * event ;
} ;
}
#endif