trick/trick_source/sim_services/VariableServer/VariableServerSessionThread_loop.cpp

140 lines
4.3 KiB
C++

#include <iostream>
#ifdef __linux
#include <cxxabi.h>
#endif
#include "trick/VariableServer.hh"
#include "trick/message_proto.h"
#include "trick/realtimesync_proto.h"
#include "trick/ExecutiveException.hh"
#include "trick/exec_proto.h"
#include "trick/VariableServerSessionThread.hh"
void exit_var_thread(void *in_vst) ;
void * Trick::VariableServerSessionThread::thread_body() {
// Check for short running sims
test_shutdown(NULL, NULL);
// We need to make the thread to VariableServerSessionThread map before we accept the connection.
// Otherwise we have a race where this thread is unknown to the variable server and the
// client gets confirmation that the connection is ready for communication.
_vs->add_vst( pthread_self() , this ) ;
// Accept client connection
int status = _connection->start();
if (status != 0) {
_vs->delete_vst(pthread_self());
// Tell main thread that we failed to initialize
pthread_mutex_lock(&_connection_status_mutex);
_connection_status = CONNECTION_FAIL;
pthread_cond_signal(&_connection_status_cv);
pthread_mutex_unlock(&_connection_status_mutex);
thread_shutdown();
}
// if log is set on for variable server (e.g., in input file), turn log on for each client
if (_vs->get_log()) {
_session->set_log(true);
}
if (_vs->get_session_log()) {
_session->set_session_log(true);
}
if (_vs->get_info_msg()) {
_session->set_info_message(true);
}
// Give the initialized connection to the session
// Don't touch the connection anymore until we shut them both down
_session->set_connection(_connection);
_vs->add_session( pthread_self(), _session );
// Tell main that we are ready
pthread_mutex_lock(&_connection_status_mutex);
_connection_status = CONNECTION_SUCCESS;
pthread_cond_signal(&_connection_status_cv);
pthread_mutex_unlock(&_connection_status_mutex);
try {
while (1) {
// Shutdown here if it's time
test_shutdown(exit_var_thread, (void *) this);
// Pause here if we are in a restart condition
test_pause();
// Look for a message from the client
// Parse and execute if one is availible
int read_status = _session->handle_message();
if ( read_status < 0 ) {
break ;
}
// Check to see if exit is necessary
if (_session->get_exit_cmd() == true) {
break;
}
// Tell session it's time to copy and write if the mode is correct
int ret =_session->copy_and_write_async();
if (ret < 0) {
break;
}
// Sleep for the appropriate cycle time
usleep((unsigned int) (_session->get_update_rate() * 1000000));
}
} catch (Trick::ExecutiveException & ex ) {
message_publish(MSG_ERROR, "\nVARIABLE SERVER COMMANDED exec_terminate\n ROUTINE: %s\n DIAGNOSTIC: %s\n" ,
ex.file.c_str(), ex.message.c_str()) ;
exec_signal_terminate();
} catch (const std::exception &ex) {
message_publish(MSG_ERROR, "\nVARIABLE SERVER caught std::exception\n DIAGNOSTIC: %s\n" ,
ex.what()) ;
exec_signal_terminate();
#ifdef __linux
#ifdef __GNUC__
#if __GNUC__ >= 4 && __GNUC_MINOR__ >= 2
// for post gcc 4.1.2 or whatever glibc version is used in RHEL6 and above.
} catch (abi::__forced_unwind&) {
//pthread_exit and pthread_cancel will cause an abi::__forced_unwind to be thrown. Rethrow it.
throw;
#endif
#endif
#endif
} catch (...) {
#ifdef __linux
#ifdef __GNUC__
#if (__GNUC__ == 4 && __GNUC_MINOR__ == 1) || __GNUC__ == 12
// for gcc 4.1.2 or whatever glib version in RHEL 5 that does not work with the abi::__forced_unwind
// Also seems to have a problem with gcc 12
throw;
#else
message_publish(MSG_ERROR, "\nVARIABLE SERVER caught unknown exception\n" ) ;
exec_signal_terminate();
#endif
#endif
#endif
}
if (_debug >= 3) {
message_publish(MSG_DEBUG, "%p tag=<%s> var_server receive loop exiting\n", _connection, _connection->getClientTag().c_str());
}
thread_shutdown(exit_var_thread, this);
// No return from this.
}