Trick Simulation Environment. Trick provides a common set of simulation capabilities and utilities to build simulations automatically.
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Derek Bankieris 353905c1ed Generate STL functions only when requested
Remove STL prototypes. They don't appear to be necessary anymore.
Refs #427
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include/trick Change file name from char* to const char* in euler tranformation matrix functions. Ref #423 2017-05-15 14:02:01 -05:00
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test Unit test for SIM_test_dr failing. #411 2017-04-18 08:01:50 -05:00
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trick_source Generate STL functions only when requested 2017-05-16 15:31:08 -05:00
.gitattributes Fix #52 : Created a python script to generate the changelog 2015-05-05 11:19:48 -05:00
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LICENSE Adding license. 2015-02-25 08:47:59 -06:00
Makefile ICG exclude of class member variables now defines incorrect memory offsets in io_src #311 2016-10-21 13:13:43 -05:00
README.md Updated link to tutorial. 2016-08-04 14:56:45 -05:00
trick-0.png Added coming soon sign. 2015-02-17 11:06:12 -06:00

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The Trick Simulation Environment is developed at the NASA Johnson Space Center. Trick's flexible feature set enables users to build applications for all phases of space vehicle development including early vehicle design and performance evaluation, flight software development and testing, flight vehicle dynamic loads analysis, and virtual and hardware in the loop training. Trick's purpose is to provide a common set of simulation capabilities allowing the domain experts to concentrate on their domain specific models, rather than simulation-specific functions like an job ordering, input file processing, or data recording.

Installing Trick

The Installing Trick wiki page includes instructions to install Trick.

User's Guide

The full User's Guide is in the wiki pages.

Tutorial

The Trick Tutorial is located in share/doc/trick/Tutorial. Markdown and PDF versions are available.

License

Trick is released under the NASA Open Source Agreement Version 1.3 license.