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19025d77ad
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
115 lines
3.8 KiB
C++
115 lines
3.8 KiB
C++
/*
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PURPOSE: ( Process an event. )
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REFERENCE: ( Trick Simulation Environment )
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ASSUMPTIONS AND LIMITATIONS: ( None )
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CLASS: ( N/A )
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LIBRARY DEPENDENCY: ( None )
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PROGRAMMERS: ( Alex Lin NASA 2014 )
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*/
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#include <iostream>
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#include "trick/EventProcessor.hh"
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#include "trick/TrickConstant.hh"
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#include "trick/message_proto.h"
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#include "trick/message_type.h"
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/**
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@details
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-# Add the incoming event to the list of events to be added to the processor.
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*/
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void Trick::EventProcessor::add_event(Trick::Event * in_event) {
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pending_events.push_back(in_event) ;
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}
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/**
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@details
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-# Remove the incoming event from the set of events being processed
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-# If the event set is not empty set the process_event job to the first event's next job call time.
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-# Else set the process_event job to maximum time
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*/
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void Trick::EventProcessor::remove_event(Trick::Event * in_event) {
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std::multiset< Trick::Event *, CompareEventPtrs >::iterator sit = event_set.begin() ;
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for (sit=event_set.begin(); sit!=event_set.end(); sit++) {
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if ((*sit) == in_event) {
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event_set.erase(sit) ;
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break;
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}
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}
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if ( !event_set.empty() ) {
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process_event_job->next_tics = (*(event_set.begin()))->get_next_tics() ;
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} else {
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// if there are no events, set the next job call time to max.
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process_event_job->next_tics = TRICK_MAX_LONG_LONG ;
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}
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}
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//Top of frame job to add new events to processing set.
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void Trick::EventProcessor::add_pending_events( long long curr_tics , bool is_restart ) {
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std::vector< Trick::Event * >::iterator it ;
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for ( it = pending_events.begin() ; it != pending_events.end() ; ) {
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if ( (*it)->get_cycle_tics() != 0 ) {
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// this is a cyclic event
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// If we are not calling this routine during a restart
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if ( ! is_restart ) {
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// Set the next time to the current time
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(*it)->set_next_tics( curr_tics ) ;
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}
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} else {
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// this is a one time event, test to see if the event time has past.
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if ( (*it)->get_next_tics() < curr_tics ) {
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// if the time has past, print warning and move to the next event.
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message_publish(MSG_WARNING, "One time event fire time has already past.\n") ;
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it = pending_events.erase(it) ;
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continue ;
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}
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}
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event_set.insert(*it) ;
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process_event_job->next_tics = (*(event_set.begin()))->get_next_tics() ;
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it = pending_events.erase(it) ;
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}
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}
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//Automatic job to process input file events.
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int Trick::EventProcessor::process_event( long long curr_tics ) {
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std::multiset< Trick::Event *, CompareEventPtrs >::iterator sit = event_set.begin() ;
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// while we have an event that matches the current time.
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while ( sit != event_set.end() and (*sit)->get_next_tics() == curr_tics ) {
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Trick::Event * curr_event = *sit ;
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// erase the current event out of the set.
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event_set.erase(sit) ;
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// if the event is active process it
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if ( curr_event->is_active() ) {
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curr_event->process(curr_tics) ;
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}
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// if the event has a cycle time, update the time and put the item back in the set
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if ( curr_event->get_cycle_tics() != 0 ) {
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curr_event->advance_next_tics() ;
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event_set.insert(curr_event) ;
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}
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// get the next top element of the set.
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sit = event_set.begin() ;
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}
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if ( !event_set.empty() ) {
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// set the next call time to the first item of the set.
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process_event_job->next_tics = (*(event_set.begin()))->get_next_tics() ;
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} else {
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// if there are no events, set the next job call time to max.
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process_event_job->next_tics = TRICK_MAX_LONG_LONG ;
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}
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return 0 ;
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}
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void Trick::EventProcessor::preload_checkpoint() {
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event_set.clear() ;
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}
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