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65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
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#include "trick/VariableServer.hh"
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#include "trick/message_proto.h"
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#include "trick/message_type.h"
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#include "trick/tc_proto.h"
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int Trick::VariableServer::restart() {
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listen_thread.restart() ;
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if ( listen_thread.get_pthread_id() == 0 ) {
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listen_thread.create_thread() ;
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}
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for (const auto& listen_it : additional_listen_threads) {
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listen_it.second->restart();
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if ( listen_it.second->get_pthread_id() == 0 ) {
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listen_it.second->create_thread() ;
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}
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}
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return 0 ;
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}
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// =====================================================================================
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// The following two functions work together to allow a MemoryManager (ASCII) checkpoint
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// to be reloaded while a variable server client is connected.
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// =====================================================================================
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// Suspend variable server processing prior to reloading a checkpoint.
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int Trick::VariableServer::suspendPreCheckpointReload() {
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// Pause listening on all listening threads
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listen_thread.pause_listening() ;
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for (const auto& listen_it : additional_listen_threads) {
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listen_it.second->pause_listening();
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}
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// Suspend session threads
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pthread_mutex_lock(&map_mutex) ;
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for (const auto& vst_it : var_server_threads ) {
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vst_it.second->preload_checkpoint() ;
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}
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pthread_mutex_unlock(&map_mutex) ;
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return 0;
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}
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// Resume variable server processing after reloading a MemoryManager (ASCII) checkpoint.
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int Trick::VariableServer::resumePostCheckpointReload() {
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std::map<pthread_t, VariableServerSessionThread*>::iterator pos ;
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// Resume all session threads
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pthread_mutex_lock(&map_mutex) ;
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for (const auto& vst_it : var_server_threads ) {
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vst_it.second->restart() ;
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}
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pthread_mutex_unlock(&map_mutex) ;
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// Restart listening on all listening threads
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listen_thread.restart_listening() ;
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for (const auto& listen_it : additional_listen_threads) {
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listen_it.second->restart_listening();
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}
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return 0;
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}
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