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60 lines
1.8 KiB
C
60 lines
1.8 KiB
C
/*
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* ---------------- www.spacesimulator.net --------------
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* ---- Space simulators and 3d engine tutorials ----
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*
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* (c) Copyright 2002 Damiano Vitulli <info@spacesimulator.net>
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*
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* ALL RIGHTS RESERVED
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*
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*
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* Tutorial 3: 3d engine - Texture mapping with OpenGL!
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*
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* File header: texture.h
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*
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*/
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/*
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Linux port by Panteleakis Ioannis
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mail: pioann@csd.auth.gr
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just run: make and you are done.
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of course you may need to change the makefile
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*/
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/**********************************************************
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*
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* VARIABLES DECLARATION
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*
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*********************************************************/
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/*** Counter to keep track of the last loaded texture ***/
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extern int num_texture;
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/**********************************************************
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*
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* FUNCTION LoadBitmap(char *)
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*
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* This function loads a bitmap file and return the OpenGL reference ID to use that texture
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*
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*********************************************************/
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extern int LoadBitmap(char *filename);
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typedef struct /**** BMP file info structure ****/
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{
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unsigned int biSize; /* Size of info header */
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int biWidth; /* Width of image */
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int biHeight; /* Height of image */
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unsigned short biPlanes; /* Number of color planes */
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unsigned short biBitCount; /* Number of bits per pixel */
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unsigned int biCompression; /* Type of compression to use */
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unsigned int biSizeImage; /* Size of image data */
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int biXPelsPerMeter; /* X pixels per meter */
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int biYPelsPerMeter; /* Y pixels per meter */
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unsigned int biClrUsed; /* Number of colors used */
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unsigned int biClrImportant; /* Number of important colors */
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char *data;
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} BITMAPINFOHEADER;
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