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18f0d7e871
Makes it easier to edit the files. So if we press 'end of line' we are really at the end of line.
85 lines
1.6 KiB
C++
85 lines
1.6 KiB
C++
#if ( __APPLE__ )
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# include <GLUT/glut.h>
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#else
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# include <GL/glut.h>
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#endif
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#include "SceneElement.hh"
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#include <stdlib.h>
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#include <string.h>
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#include <dlfcn.h>
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#include <stdio.h>
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SceneElement::SceneElement(const char* model_name) {
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char name[128];
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pos[0] = 0.0;
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pos[1] = 0.0;
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pos[2] = 0.0;
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vel[0] = 1.0;
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vel[1] = 0.0;
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vel[2] = 0.0;
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R[0][0] = 1.0;
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R[0][1] = 0.0;
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R[0][2] = 0.0;
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R[0][3] = 0.0;
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R[1][0] = 0.0;
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R[1][1] = 1.0;
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R[1][2] = 0.0;
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R[1][3] = 0.0;
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R[2][0] = 0.0;
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R[2][1] = 0.0;
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R[2][2] = 1.0;
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R[2][3] = 0.0;
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R[3][0] = 0.0;
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R[3][1] = 0.0;
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R[3][2] = 0.0;
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R[3][3] = 1.0;
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dl_handle = dlopen( NULL, RTLD_LAZY ) ;
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name[0] = '\0';
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strcat(name, model_name);
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strcat(name, "_initialize");
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if ((model_init_func = (void(*)(void)) dlsym(dl_handle, name)) != NULL) {
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(*model_init_func)();
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} else {
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fprintf(stderr, "Failed to find %s.\n", name);
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fflush(stdout);
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}
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name[0] = '\0';
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strcat(name, model_name);
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strcat(name, "_display");
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if ((model_display_func = (void(*)(void)) dlsym(dl_handle, name)) == NULL) {
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printf("Failed to find %s.\n", name);
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fflush(stdout);
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}
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};
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void SceneElement::init() {
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if (model_init_func != 0) {
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(*model_init_func)();
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}
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}
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void SceneElement::display() {
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glTranslated (pos[0], pos[1], pos[2]);
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glMultMatrixd((GLdouble*)R);
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if (model_display_func != 0) {
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(*model_display_func)();
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}
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glPopMatrix();
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}
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