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124 lines
3.1 KiB
C++
124 lines
3.1 KiB
C++
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/*
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PURPOSE:
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( Clock clock )
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PROGRAMMERS:
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((Alex Lin) (NASA) (April 2009) (--) (c++ port)))
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*/
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#include <stdlib.h>
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#include "trick/Clock.hh"
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#include "trick/exec_proto.h"
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#include "trick/release.h"
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Trick::Clock * the_clock = NULL ;
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/**
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@details
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-# Sets the global clock pointer to the current instance
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*/
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Trick::Clock::Clock(unsigned long long in_clock_tics_per_sec, std::string in_name) :
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name(in_name) ,
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clock_tics_per_sec(in_clock_tics_per_sec) ,
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rt_clock_ratio(1.0) ,
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sim_tic_ratio(1.0) ,
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ref_time_tics(0) { }
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int Trick::Clock::set_global_clock() {
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the_clock = this ;
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return 0 ;
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}
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int Trick::Clock::calc_sim_time_ratio(int in_time_tic_value ) {
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sim_tic_ratio = in_time_tic_value / (double)clock_tics_per_sec ;
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return 0 ;
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}
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double Trick::Clock::get_rt_clock_ratio() {
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return rt_clock_ratio ;
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}
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int Trick::Clock::set_rt_clock_ratio(double in_rt_clock_ratio) {
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long long curr_time = clock_time() ;
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rt_clock_ratio = in_rt_clock_ratio ;
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clock_reset(curr_time) ;
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return 0 ;
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}
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int Trick::Clock::adjust_ref_time(long long in_tics) {
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ref_time_tics += (long long)(in_tics / ( rt_clock_ratio * sim_tic_ratio )) ;
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return 0 ;
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}
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int Trick::Clock::sync_to_wall_clock(double align_tic_mult, int tics_per_sec) {
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long long curr_time ;
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long long sync_time ;
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curr_time = wall_clock_time() ;
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sync_time = curr_time - ( curr_time % int(align_tic_mult * tics_per_sec / (rt_clock_ratio * sim_tic_ratio) ) ) +
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int(align_tic_mult * tics_per_sec / (rt_clock_ratio * sim_tic_ratio) ) ;
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set_reference(sync_time) ;
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return 0 ;
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}
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/**
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@details
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-# Get the hardware specific wall clock time
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-# Subtract the simulation time to give a reference time.
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-# Save the reference time.
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*/
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long long Trick::Clock::clock_time() {
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long long curr_time ;
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curr_time = wall_clock_time() ;
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return ((long long)((curr_time - ref_time_tics) * rt_clock_ratio * sim_tic_ratio));
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}
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/**
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@details
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-# Get the current real time.
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-# While the current real time is less than the requested time
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-# Release the processor momentarily
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-# Get the current real time.
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*/
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long long Trick::Clock::clock_spin(long long req_time) {
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long long curr_time ;
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curr_time = clock_time() ;
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/* Perform spin loop to allow current time to catch up to requested time */
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while (curr_time < req_time) {
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curr_time = clock_time();
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}
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return curr_time ;
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}
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/**
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@details
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-# Call the hardware specific wall clock time
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-# Subtract the reference time to give the elapsed real time.
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-# return the elapsed real time.
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*/
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long long Trick::Clock::clock_reset(long long ref) {
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long long curr_time ;
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curr_time = wall_clock_time() ;
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ref_time_tics = curr_time - (long long)(ref / (rt_clock_ratio * sim_tic_ratio));
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return (long long)(ref_time_tics * sim_tic_ratio * rt_clock_ratio ) ;
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}
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/**
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@details
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-# Sets the clock's reference time to incoming value
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*/
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int Trick::Clock::set_reference(long long ref) {
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ref_time_tics = ref ;
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return 0 ;
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}
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/**
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@details
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-# Return the name of the clock
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*/
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const char * Trick::Clock::get_name() {
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return name.c_str() ;
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}
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