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19025d77ad
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
538 lines
16 KiB
C++
538 lines
16 KiB
C++
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#include <iostream>
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#include <sstream>
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#include <stdlib.h>
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#include <stdio.h>
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#include "trick/ScheduledJobQueue.hh"
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#include "trick/ScheduledJobQueueInstrument.hh"
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#include "trick/TrickConstant.hh"
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/**
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@design
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-# Set #list to NULL
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-# Set #list_list to 0
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-# Set #curr_index to 0
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-# Set #next_job_time to TRICK_MAX_LONG_LONG
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*/
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Trick::ScheduledJobQueue::ScheduledJobQueue( ) {
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list = NULL ;
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list_size = 0 ;
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curr_index = 0 ;
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next_job_time = TRICK_MAX_LONG_LONG ;
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}
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/**
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@design
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-# free list if it is not empty
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*/
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Trick::ScheduledJobQueue::~ScheduledJobQueue( ) {
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if (list != NULL ) {
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free(list) ;
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}
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}
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/**
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@design
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-# Allocate additional memory for the incoming job
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-# Find the insertion point in the queue based on the job_class, the phase,
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the sim_object id, and the job_id
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-# While searching for the correct insertion spot, copy all jobs that precede
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the incoming job to the newly allocated queue space followed by the new job.
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-# Copy jobs that are ordered after the incoming job to the new queue
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-# Increment the size of the queue.
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*/
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int Trick::ScheduledJobQueue::push( JobData * new_job ) {
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unsigned int ii , jj ;
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/* Allocate additional memory for the additional job in the queue */
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JobData ** new_list = (JobData **)calloc( list_size + 1 , sizeof(JobData *)) ;
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new_job->set_handled(true) ;
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/* Find the correct insertion spot in the queue by comparing
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the job_class, the phase, the sim_object id, and the job_id in that order. */
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/* While searching for the correct insertion spot, copy all jobs that precede
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the incoming job to the newly allocated queue space. */
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for ( ii = jj = 0 ; ii < list_size ; ii++ ) {
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if ( list[ii]->job_class == new_job->job_class ) {
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if ( list[ii]->phase == new_job->phase ) {
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if ( list[ii]->sim_object_id == new_job->sim_object_id ) {
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if ( list[ii]->id <= new_job->id ) {
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new_list[jj++] = list[ii] ;
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} else {
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new_list[jj++] = new_job ;
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break ;
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}
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} else if ( list[ii]->sim_object_id < new_job->sim_object_id ) {
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new_list[jj++] = list[ii] ;
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} else {
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new_list[jj++] = new_job ;
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break ;
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}
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} else if ( list[ii]->phase < new_job->phase ) {
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new_list[jj++] = list[ii] ;
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} else {
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new_list[jj++] = new_job ;
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break ;
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}
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} else if ( list[ii]->job_class < new_job->job_class ) {
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new_list[jj++] = list[ii] ;
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} else {
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new_list[jj++] = new_job ;
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break ;
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}
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}
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/* Copy remaining jobs that execute after the incoming job to the new queue space. */
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if ( ii == list_size ) {
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/* ii == list_size means the incoming job is the last job */
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new_list[list_size] = new_job ;
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} else {
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/* Inserted new job before the current job. Increment curr_index to point to the correct job */
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if ( ii < curr_index ) {
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curr_index++ ;
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}
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for ( ; ii < list_size ; ii++ ) {
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new_list[jj++] = list[ii] ;
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}
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}
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/* Increment the size of the queue */
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list_size++ ;
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/* Free the old queue space */
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if ( list ) {
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free(list) ;
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}
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/* Assign the queue pointer to the new space */
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list = new_list ;
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return(0) ;
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}
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/**
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@design
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-# Temporarily assign a high sim_object id to the incoming job. This
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effectively removes the sim_object_id as an ordering field
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-# Call Trick::ScheduledJobQueue::push( JobData * ) to add the job to the queue.
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-# Restore the original sim_object id.
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*/
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int Trick::ScheduledJobQueue::push_ignore_sim_object( JobData * new_job ) {
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int save_sim_object_id ;
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int ret ;
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/* Temorarily assign a really high sim_object id */
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save_sim_object_id = new_job->sim_object_id ;
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new_job->sim_object_id = 1000000 ;
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/* push the job onto the scheduling queue as normal */
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ret = push(new_job) ;
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/* restore the original sim_object id */
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new_job->sim_object_id = save_sim_object_id ;
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return(ret) ;
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}
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/**
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@design
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-# Traverse the list of jobs looking for the job to delete.
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-# If the job to delete is found
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-# Allocate a new list that holds 1 less job than the current list
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-# Copy all of the jobs that precede the deleted job to the new list
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-# Copy all of the jobs that are after the delete job to the new list
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-# Decrement the size of the list
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-# Free the memory associated with the current list
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-# Point the current list to the newly allocated list
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*/
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int Trick::ScheduledJobQueue::remove( JobData * delete_job ) {
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unsigned int ii , jj ;
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/* Find the job to delete in the queue. */
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for ( ii = 0 ; ii < list_size ; ii++ ) {
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if ( list[ii] == delete_job ) {
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/* allocate a new list that holds one less element than the current list. */
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JobData ** new_list = (JobData **)calloc( list_size - 1 , sizeof(JobData *)) ;
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/* copy all of the jobs that are before the deleted job to the new list */
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for ( jj = 0 ; jj < ii ; jj++ ) {
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new_list[jj] = list[jj] ;
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}
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/* copy all of the jobs that are after the deleted job to the new list */
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for ( jj = ii + 1 ; jj < list_size ; jj++ ) {
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new_list[jj-1] = list[jj] ;
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}
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if ( ii <= curr_index ) {
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curr_index-- ;
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}
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/* Decrement the size of the queue */
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list_size-- ;
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/* Free the old queue space */
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free(list) ;
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/* Assign the queue pointer to the new space */
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list = new_list ;
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return 0 ;
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}
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}
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return -1 ;
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}
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/**
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@design
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-# Returns the #curr_index of the queue.
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*/
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unsigned int Trick::ScheduledJobQueue::get_curr_index() {
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return curr_index ;
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}
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/**
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@design
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-# Sets #curr_index to the incoming value.
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*/
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int Trick::ScheduledJobQueue::set_curr_index(unsigned int value ) {
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if ( value < list_size ) {
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curr_index = value ;
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}
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return 0 ;
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}
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/**
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@design
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-# Sets #curr_index to 0.
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*/
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int Trick::ScheduledJobQueue::reset_curr_index() {
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curr_index = 0 ;
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return(0) ;
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}
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/**
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@design
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-# Returns #list_size
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*/
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unsigned int Trick::ScheduledJobQueue::size() {
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return(list_size) ;
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}
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/**
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@design
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-# Returns !(#list_size)
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*/
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bool Trick::ScheduledJobQueue::empty() {
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return(!list_size) ;
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}
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/**
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@design
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-# If #list is not NULL free it.
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-# Set #list to NULL
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-# Set #list_list to 0
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-# Set #curr_index to 0
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-# Set #next_job_time to TRICK_MAX_LONG_LONG
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*/
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int Trick::ScheduledJobQueue::clear() {
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/* free job list if one exists */
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if (list != NULL ) {
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free(list) ;
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}
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/* set all list variables to initial cleared values */
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list = NULL ;
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list_size = 0 ;
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curr_index = 0 ;
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next_job_time = TRICK_MAX_LONG_LONG ;
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return(0) ;
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}
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/**
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@design
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-# If the list is empty return NULL
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-# Else return the current job without incrementing the #curr_index index.
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*/
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Trick::JobData * Trick::ScheduledJobQueue::top() {
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/* return NULL if list is empty */
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if ( list_size == 0 ) {
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return(NULL) ;
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}
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/* else return current list item */
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return(list[curr_index]) ;
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}
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/**
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@design
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-# If the #curr_index is greater than or equal to the #list_size
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-# Set the #curr_index to the #list_size
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-# Return NULL
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-# Else while the list #curr_list is less than the list size
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-# Increment the #curr_index.
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-# Return the current job if the job is enabled.
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*/
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Trick::JobData * Trick::ScheduledJobQueue::get_next_job() {
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JobData * curr_job ;
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/* return NULL if we are at the end of the list */
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if ( curr_index >= list_size ) {
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curr_index = list_size ;
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return(NULL) ;
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} else {
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/* return the next enabled job, or NULL if we reach the end of the list */
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while (curr_index < list_size ) {
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curr_job = list[curr_index++] ;
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if ( !curr_job->disabled ) {
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return(curr_job) ;
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}
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}
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}
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return(NULL) ;
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}
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/**
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@design
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-# While the list #curr_list is less than the list size
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-# If the current queue job next call matches the incoming simulation time
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-# If the job class is not a system class job, calculate the next
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time it will be called by current time + job cycle.
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-# Set the next job call time to TRICK_MAX_LONG_LONG if the next job call time
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is greater than the stop time.
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-# If the job's next job call time is lower than the overall next job call time
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set the overall job call time to the current job's next job call time.
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-# Increment the #curr_index.
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-# Return the current job if the job is enabled.
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-# Else
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-# If the job's next job call time is lower than the overall next job call time
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set the overall job call time to the current job's next job call time.
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-# Increment the #curr_index.
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-# Return NULL when the end of the list is reached.
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*/
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Trick::JobData * Trick::ScheduledJobQueue::find_next_job(long long time_tics ) {
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JobData * curr_job ;
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long long next_call ;
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/* Search through the rest of the queue starting at curr_index looking for
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the next job with it's next execution time is equal to the current simulation time. */
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while (curr_index < list_size ) {
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curr_job = list[curr_index] ;
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if ( curr_job->next_tics == time_tics ) {
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/* If the job does not reschedule itself (system_job_classes), calculate the next time it will be called. */
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if ( ! curr_job->system_job_class ) {
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// calculate the next job call time
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next_call = curr_job->next_tics + curr_job->cycle_tics ;
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/* If the next time does not exceed the stop time, set the next call time for the module */
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if (next_call > curr_job->stop_tics) {
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curr_job->next_tics = TRICK_MAX_LONG_LONG ;
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} else {
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curr_job->next_tics = next_call;
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}
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/* Track next lowest job call time after the current time for jobs that match the current time. */
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if ( curr_job->next_tics < next_job_time ) {
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next_job_time = curr_job->next_tics ;
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}
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}
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curr_index++ ;
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if ( !curr_job->disabled ) {
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return(curr_job) ;
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}
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} else {
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/* Track next lowest job call time after the current time for jobs that do not match the current time */
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if ( curr_job->next_tics > time_tics && curr_job->next_tics < next_job_time ) {
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next_job_time = curr_job->next_tics ;
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}
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curr_index++ ;
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}
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}
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return(NULL) ;
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}
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/**
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@design
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-# While the list #curr_list is less than the list size
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-# If the current queue job next call matches the incoming simulation time
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-# Increment the #curr_index.
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-# Return the current job if the job is enabled.
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-# Increment the #curr_index.
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-# Return NULL when the end of the list is reached.
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*/
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Trick::JobData* Trick::ScheduledJobQueue::find_job(long long time_tics) {
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JobData * curr_job ;
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/* Search through the rest of the queue starting at curr_index looking for */
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/* the next job with it's next execution time is equal to the current simulation time. */
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while (curr_index < list_size) {
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curr_job = list[curr_index] ;
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if (curr_job->next_tics == time_tics ) {
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if (!curr_job->disabled) {
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curr_index++ ;
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return(curr_job) ;
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}
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}
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curr_index++ ;
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}
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return(NULL) ;
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}
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/**
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@details
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-# Sets #next_job_time to the incoming time
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*/
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int Trick::ScheduledJobQueue::set_next_job_call_time(long long in_time) {
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next_job_time = in_time ;
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return(0) ;
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}
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/**
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@details
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-# Return the next_job_call_time in counts of tics/second
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Requirement [@ref r_exec_time_0]
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*/
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long long Trick::ScheduledJobQueue::get_next_job_call_time() {
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unsigned int temp_index = curr_index ;
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while (temp_index < list_size ) {
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if ( list[temp_index]->next_tics < next_job_time ) {
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next_job_time = list[temp_index]->next_tics ;
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}
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temp_index++ ;
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}
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return(next_job_time) ;
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}
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/**
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@details
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-# If the current job next call time is less than the overall next job call time, and is
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greater than the current simulation time, set the overall next job call time to be the
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job next call time.
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*/
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int Trick::ScheduledJobQueue::test_next_job_call_time(Trick::JobData * curr_job, long long time_tics) {
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if ( curr_job->next_tics > time_tics && curr_job->next_tics < next_job_time ) {
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next_job_time = curr_job->next_tics ;
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}
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return(0) ;
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}
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// Executes the jobs in a queue. saves and restores Trick::Executive::curr_job
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int Trick::ScheduledJobQueue::execute_all_jobs() {
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Trick::JobData * curr_job ;
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int ret ;
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reset_curr_index() ;
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while ( (curr_job = get_next_job()) != NULL ) {
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ret = curr_job->call() ;
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if ( ret != 0 ) {
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return ret ;
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}
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}
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/* return 0 if there are no errors. */
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return 0 ;
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}
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int Trick::ScheduledJobQueue::write_sched_queue( FILE * fp ) {
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Trick::JobData * curr_job ;
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unsigned int save_index ;
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save_index = get_curr_index() ;
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reset_curr_index() ;
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while ( (curr_job = get_next_job()) != NULL ) {
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if ( curr_job->job_class_name.compare("instrumentation") ) {
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/* for each non instrumentation job write the job information to the open file pointer "fp" */
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fprintf(fp, "%7d | %3d |%-25s| %-5d | %08.6f | %8.6g | %8g | %5.02f | %s\n",
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!curr_job->disabled, curr_job->thread, curr_job->job_class_name.c_str(), curr_job->phase,
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curr_job->start, curr_job->cycle, curr_job->stop, curr_job->frame_id,
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curr_job->name.c_str());
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}
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}
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set_curr_index(save_index) ;
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return(0) ;
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}
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int Trick::ScheduledJobQueue::write_non_sched_queue( FILE * fp ) {
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Trick::JobData * curr_job ;
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unsigned int save_index ;
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save_index = get_curr_index() ;
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reset_curr_index() ;
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while ( (curr_job = get_next_job()) != NULL ) {
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if ( curr_job->job_class_name.compare("instrumentation") ) {
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/* for each non instrumentation job write the job information to the open file pointer "fp" */
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fprintf(fp, "%7d | %3d |%-25s| %-5d | | | | %5.02f | %s\n",
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!curr_job->disabled, curr_job->thread, curr_job->job_class_name.c_str(), curr_job->phase,
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curr_job->frame_id, curr_job->name.c_str());
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}
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}
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set_curr_index(save_index) ;
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return(0) ;
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}
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/**
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@details
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-# For all jobs in the queue
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-# Create a new ScheduledJobQueueInstrument instance
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-# Add the new instrumentation job to the "before" instrumentation job list
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-# Return 0
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*/
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int Trick::ScheduledJobQueue::instrument_before(Trick::JobData * instrumentation_job) {
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unsigned int ii ;
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ScheduledJobQueueInstrument * new_job ;
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for ( ii = 0 ; ii < list_size ; ii++ ) {
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new_job = new ScheduledJobQueueInstrument( instrumentation_job, list[ii] );
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list[ii]->add_inst_before(new_job) ;
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}
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return 0 ;
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}
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/**
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@details
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-# For all jobs in the queue
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-# Create a new ScheduledJobQueueInstrument instance
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-# Add the new instrumentation job to the "after" instrumentation job list
|
|
-# Return 0
|
|
*/
|
|
int Trick::ScheduledJobQueue::instrument_after(Trick::JobData * instrumentation_job) {
|
|
|
|
unsigned int ii ;
|
|
ScheduledJobQueueInstrument * new_job ;
|
|
|
|
/* Count the number of non-instrumentation jobs in the current queue. */
|
|
for ( ii = 0 ; ii < list_size ; ii++ ) {
|
|
new_job = new ScheduledJobQueueInstrument( instrumentation_job, list[ii] );
|
|
list[ii]->add_inst_after(new_job) ;
|
|
}
|
|
|
|
return 0 ;
|
|
}
|
|
|
|
/**
|
|
@details
|
|
-# For all jobs in the queue
|
|
-# Create a new ScheduledJobQueueInstrument instance
|
|
-# Add the new instrumentation job to the list
|
|
-# Return 0
|
|
*/
|
|
int Trick::ScheduledJobQueue::instrument_remove(std::string job_name) {
|
|
|
|
unsigned int ii ;
|
|
|
|
for ( ii = 0 ; ii < list_size ; ii++ ) {
|
|
list[ii]->remove_inst(job_name) ;
|
|
}
|
|
|
|
return 0 ;
|
|
}
|
|
|