Scott Fennell 0d60ef0b6f
iss #1219 #1223 #1224 reference ignored in name from address (#1222)
* #1219 added code to check reference mod bit in ClassicCheckPointAgent::getCompositeSubReference, use reference width instead of size.

* #1219 refactor getCompositeSubReference for readability

* #1219 and #1223 add reference width to mod bits in ICG

* check for mod bits in TRICK_STRUCTURED section, refactor function

* #1219 adding MM_ref_name_from_address tests

* #1224 fix logic for offset into arrayed struct

closes #1219 closes #1223 closes #1224 

Co-authored-by: Fennell, Scott P 263712616 <scott.p.fennell@nasa.gov>
2022-02-08 09:59:26 -06:00
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2015-02-25 08:47:59 -06:00
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The Trick Simulation Environment, developed at the NASA Johnson Space Center, is a powerful simulation development framework that enables users to build applications for all phases of space vehicle development. Trick expedites the creation of simulations for early vehicle design, performance evaluation, flight software development, flight vehicle dynamic load analysis, and virtual/hardware in the loop training. Trick's purpose is to provide a common set of simulation capabilities that allow users to concentrate on their domain specific models, rather than simulation-specific functions like job ordering, input file processing, or data recording.

Install Guide Tutorial Documentation
Follow the installation guide to properly configure Trick on your operating system. Complete the tutorial to become familiar with the basics. Visit the documentation for a more complete understanding of Trick.
Related Projects Frequently Asked Questions How-To Guides
View some of the many projects that use Trick. Read some of the most frequently asked questions pertaining to Trick. See a collection of how-to guides detailing common Trick processes.

Trick is released under the NASA Open Source Agreement Version 1.3 license.

Description
Trick Simulation Environment. Trick provides a common set of simulation capabilities and utilities to build simulations automatically.
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