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19025d77ad
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
281 lines
9.5 KiB
C++
281 lines
9.5 KiB
C++
/*
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PURPOSE: ( Python input processor )
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REFERENCE: ( Trick Simulation Environment )
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ASSUMPTIONS AND LIMITATIONS: ( None )
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CLASS: ( N/A )
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LIBRARY DEPENDENCY: ( None )
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PROGRAMMERS: ( Alex Lin NASA 2009 )
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*/
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#include <iostream>
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#include <sstream>
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#include <vector>
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#include <string>
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#include <cmath>
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#include "trick/EventManager.hh"
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#include "trick/EventInstrument.hh"
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#include "trick/memorymanager_c_intf.h"
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#include "trick/exec_proto.h"
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#include "trick/exec_proto.hh"
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#include "trick/message_proto.h"
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#include "trick/message_type.h"
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Trick::EventManager * the_em ;
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Trick::EventManager::EventManager() { the_em = this ; }
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//Command to get the event object given the event's name
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Trick::Event * Trick::EventManager::get_event(std::string event_name) {
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unsigned int ii ;
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Trick::Event* ret = NULL;
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/* Find the event name in the active event list and return the pointer to that event */
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for ( ii = 0 ; ii < num_active_events ; ii++ ) {
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if ( ! active_events[ii]->get_name().compare(event_name) ) {
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ret = active_events[ii];
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break ;
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}
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}
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return(ret) ;
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}
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//Add user's event to the active event list.
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int Trick::EventManager::add_to_active_events(Trick::Event * in_event) {
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for ( unsigned int ii = 0 ; ii < num_active_events ; ii++ ) {
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if (in_event == active_events[ii]) {
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return (0) ;
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}
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}
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num_active_events++;
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if (num_active_events == 1) {
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active_events = (Trick::Event **)TMM_declare_var_s("Trick::Event* [1]");
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} else {
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active_events = (Trick::Event **)TMM_resize_array_1d_a(active_events, num_active_events);
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}
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active_events[num_active_events-1] = in_event ;
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return (0) ;
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}
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//Command to insert a user's input file event into the input processor's list of events to process.
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int Trick::EventManager::add_event(Trick::Event * in_event) {
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int ret = 0 ;
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add_to_active_events(in_event) ;
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if (in_event->get_thread() < event_processors.size() ) {
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event_processors[in_event->get_thread()]->add_event(in_event) ;
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in_event->add() ;
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} else {
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message_publish(MSG_WARNING, "Event thread number is not in range: thread %d requested, only %d child threads in simulation.\n", in_event->get_thread() , event_processors.size() - 1) ;
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ret = -1 ;
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}
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return ret ;
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}
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/**
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@details
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Command to insert an instrument job (containing in_event) into job queue before target job.
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-# Find the target job.
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-# If the target job exists
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-# Save the target job information to the event.
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-# Create an EventInstrument with the event and target job information
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-# Add the event instrument to the target job
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-# call the event's add routine if it needs to do anything once it is activated.
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-# else print a warning that the target job does not exist.
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-# Add the event to the list of active events.
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*/
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int Trick::EventManager::add_event_before(Trick::Event * in_event, std::string target_name, unsigned int target_inst) {
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Trick::JobData * target_job ;
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target_job = exec_get_job( target_name.c_str() , target_inst ) ;
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if (target_job != NULL ) {
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in_event->set_before_after(Trick::EVENT_BEFORETARGET) ;
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in_event->set_target_name(target_name) ;
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in_event->set_target_inst(target_inst) ;
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Trick::EventInstrument * instru_job = new Trick::EventInstrument(in_event , target_job) ;
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target_job->add_inst_before(instru_job) ;
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events_instrumented.push_back(instru_job) ;
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in_event->add() ;
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} else {
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message_publish(MSG_WARNING, "Event not added before job: %s does not exist.\n", target_name.c_str()) ;
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return (0);
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}
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/* Add in_event to list of active events. */
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add_to_active_events(in_event) ;
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return(0);
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}
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/**
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@details
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Command to insert an instrument job (containing in_event) into job queue after target job.
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-# Find the target job.
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-# If the target job exists
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-# Save the target job information to the event.
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-# Create an EventInstrument with the event and target job information
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-# Add the event instrument to the target job
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-# call the event's add routine if it needs to do anything once it is activated.
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-# else print a warning that the target job does not exist.
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-# Add the event to the list of active events.
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*/
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int Trick::EventManager::add_event_after(Trick::Event * in_event, std::string target_name, unsigned int target_inst) {
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Trick::JobData * target_job ;
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target_job = exec_get_job( target_name.c_str() , target_inst ) ;
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if (target_job != NULL ) {
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in_event->set_before_after(Trick::EVENT_AFTERTARGET) ;
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in_event->set_target_name(target_name) ;
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in_event->set_target_inst(target_inst) ;
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Trick::EventInstrument * instru_job = new Trick::EventInstrument(in_event , target_job) ;
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target_job->add_inst_after(instru_job) ;
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events_instrumented.push_back(instru_job) ;
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in_event->add() ;
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} else {
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message_publish(MSG_WARNING, "Event not added before job: %s does not exist.\n", target_name.c_str()) ;
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return (0);
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}
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/* Add in_event to list of active events. */
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add_to_active_events(in_event) ;
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return(0);
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}
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// Find the event by name and activate it.
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int Trick::EventManager::activate_event(const char * event_name) {
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Trick::Event* ret = NULL;
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ret = get_event(event_name) ;
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if (ret != NULL) {
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ret->activate() ;
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}
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return 0 ;
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}
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// Find the event by name and deactivate it.
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int Trick::EventManager::deactivate_event(const char * event_name) {
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Trick::Event* ret = NULL;
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ret = get_event(event_name) ;
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if (ret != NULL) {
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ret->deactivate() ;
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}
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return 0 ;
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}
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//Command to remove an event from everywhere it was added (it can still be added back again).
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int Trick::EventManager::remove_event(Trick::Event * in_event) {
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unsigned int ii , jj ;
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if ( in_event->get_before_after() == Trick::EVENT_NOTARGET ) {
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/* If the event is cyclic, remove the event from the event processor on the event's thread */
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event_processors[in_event->get_thread()]->remove_event(in_event) ;
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} else {
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std::vector< Trick::EventInstrument * >::iterator ei_it ;
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for ( ei_it = events_instrumented.begin() ; ei_it != events_instrumented.end() ; ) {
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if ( (*ei_it)->get_event() == in_event ) {
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/* If the event is tied to a job, call the target jobs remove instrument routine */
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Trick::EventInstrument * found_event_instru = *ei_it ;
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ei_it = events_instrumented.erase(ei_it) ;
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found_event_instru->get_target_job()->remove_inst(found_event_instru->name) ;
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delete found_event_instru ;
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} else {
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ei_it++ ;
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}
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}
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}
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in_event->remove() ;
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/* Remove it from active event list. */
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for ( ii = 0 ; ii < num_active_events ; ii++ ) {
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if (in_event == active_events[ii]) {
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for ( jj = ii + 1 ; jj < num_active_events ; jj++ ) {
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active_events[jj - 1] = active_events[jj] ;
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}
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num_active_events-- ;
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break ;
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}
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}
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if ( in_event->get_free_on_removal() ) {
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TMM_delete_var_a(in_event) ;
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}
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return 0 ;
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}
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/**
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@details
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This is called from the S_define file. There will be one event processor assigned to each thread.
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-# Add the incoming input processor to the list of known processors.
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*/
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void Trick::EventManager::add_event_processor(Trick::EventProcessor * in_ep) {
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event_processors.push_back(in_ep) ;
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}
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//Executive time_tic changed. Update all event times
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int Trick::EventManager::time_tic_changed() {
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int old_tt ;
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int tt ;
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unsigned int ii ;
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old_tt = exec_get_old_time_tic_value() ;
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tt = exec_get_time_tic_value() ;
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for ( ii = 0 ; ii < num_active_events ; ii++ ) {
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active_events[ii]->set_next_tics((long long)round((active_events[ii]->get_next_tics() / old_tt) * tt)) ;
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}
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return 0 ;
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}
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// Remove all events attached to jobs before a checkpoint is reloaded.
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int Trick::EventManager::preload_checkpoint() {
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std::vector< Trick::EventInstrument * >::iterator ei_it ;
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for ( ei_it = events_instrumented.begin() ; ei_it != events_instrumented.end() ; ) {
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Trick::EventInstrument * found_event_instru = *ei_it ;
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ei_it = events_instrumented.erase(ei_it) ;
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found_event_instru->get_target_job()->remove_inst(found_event_instru->name) ;
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delete found_event_instru ;
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}
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return 0 ;
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}
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//Restart job that reloads event_list from checkpointable structures
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int Trick::EventManager::restart() {
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unsigned int ii ;
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for ( ii = 0 ; ii < num_active_events ; ii++ ) {
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// rebuild the event_list of all events that were "added"
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/* call the event restart routine to reset anything the event needs to do. */
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active_events[ii]->restart() ;
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if ( active_events[ii]->get_before_after() == Trick::EVENT_BEFORETARGET ) {
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/* Update event list and insert an instrument job (containing in_event) target job's "before" queue. */
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add_event_before( active_events[ii] , active_events[ii]->get_target_name() , active_events[ii]->get_target_inst() ) ;
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} else if ( active_events[ii]->get_before_after() == Trick::EVENT_AFTERTARGET ) {
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/* Update event list and insert an instrument job (containing in_event) target job's "after" queue. */
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add_event_after( active_events[ii] , active_events[ii]->get_target_name() , active_events[ii]->get_target_inst() ) ;
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} else {
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/* Update event list for normal user events and read events. */
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add_event(active_events[ii]);
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}
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}
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return (0);
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}
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