Alex Lin 0b7e3e2dc9 STLs may be in std::__cxx11 namespace
When we parse header files and find std::basic_string we change that to std::string.
Added a check for std::__cxx11::basic_string to do the same.  We also carry a
list of STL names, added std::__cxx11::[template_name] to the list of possilbe STL
names we are searching for.

refs #214
2016-04-01 21:35:53 -04:00
2016-01-13 09:18:09 -06:00
2016-03-31 14:50:27 -05:00
2016-03-31 17:30:00 -05:00
2015-05-18 14:57:28 -05:00
2015-02-25 08:47:59 -06:00
2015-03-04 10:29:59 -06:00
2015-02-17 11:06:12 -06:00

trick_logo

The Trick Simulation Environment is developed at the NASA Johnson Space Center. Tricks flexible feature set enables users to build applications for all phases of space vehicle development including early vehicle design and performance evaluation, flight software development and testing, flight vehicle dynamic loads analysis, and virtual and hardware in the loop training. Tricks purpose is to provide a common set of simulation capabilities allowing the domain experts to concentrate on their domain specific models, rather than simulation-specific functions like an job ordering, input file processing, or data recording.

Installing Trick

The Installing Trick wiki page includes instructions to install Trick.

User's Guide

The full User's Guide is in the wiki pages.

Tutorial

The Trick tutorial explaining how to start using Trick can be found in the docs directory.

License

Trick is released under the NASA Open Source Agreement Version 1.3 license.

Description
Trick Simulation Environment. Trick provides a common set of simulation capabilities and utilities to build simulations automatically.
Readme 121 MiB
Languages
C++ 53.8%
Java 18.3%
Python 9.3%
C 9%
Perl 3.1%
Other 6.3%