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132 lines
4.9 KiB
C++
132 lines
4.9 KiB
C++
/*
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PURPOSE:
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(Slave object for master/slave synchronization)
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*/
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#ifndef SLAVE_HH
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#define SLAVE_HH
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#include "trick/MSConnect.hh"
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namespace Trick {
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/**
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* This class is the slave of a master/slave connection. The slave
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* communicates with the master at the end of frame and mode transitions.
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*
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* @author Robert W. Bailey from 1991-1992
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* @author Many other Trick developers of the past
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* @author Alexander S. Lin, refactor into c++ classes
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*
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* @date Feb. 2010
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*
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*/
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class Slave {
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public:
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/**
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@brief Constructor that sets the slave enabled flag to false.
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*/
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Slave() ;
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/* True when this slave is activated (default is false).\n */
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bool activated ; /**< trick_units(--) */
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/* True when this slave is enabled (default is false), see process_sim_args.\n */
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bool enabled ; /**< trick_units(--) */
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/* True when this slave has reconnected */
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bool reconnected ; /**< trick_units(--) */
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/* True when this slave has sent ReconnectCmd to master (default is false).\n */
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bool sent_reconnect_cmd; /**< trick_units(--) */
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/* True when this slave has published a message that it has reconnected to master(default is false).\n */
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bool msg_published; /**< trick_units(--) */
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/** @userdesc Read in master's checkpoint file name here, used for forming slave's checkpoint file name.\n **/
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char chkpnt_name[256]; /**< trick_units(--) */
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/** @userdesc True means terminate the slave if it loses synchronization with the master.\n
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False (default) means freeze the slave if it loses synchronization with the master,
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in which case the master will also freeze.\n
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A loss of synchronization occurs when communication takes longer than sync_wait_limit.\n */
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bool sync_error_terminate; /**< trick_units(--) */
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/** The time period (in seconds) that the slave's connection will wait to read sync data
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from the master (and vice versa); this value is set by reading it from the master.\n
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The default is 0.0, which to an MSSocket connection means infinite (non-blocking).\n */
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double sync_wait_limit ; /**< trick_units(s) */
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/** Connection to the master.\n */
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Trick::MSConnect * connection ; /**< trick_io(**) trick_units(--) */
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/**
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@brief @userdesc Command to set the slave's connection type to the master. Each slave may have a different connection type.
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@par Python Usage:
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@code <master_slave_sim_obj>.<slave_obj>.set_connection_type(<in_connection>) @endcode
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@param in_connection - A Trick::MSConnect derived class pointer (like MSSocket) that defines connection type to use
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@return always 0
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*/
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int set_connection_type(Trick::MSConnect * in_connection) ;
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/**
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@brief Handles command line arguments specific to the slave, and enables slave if the "-p" arg is found.
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@return always 0
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*/
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int process_sim_args() ;
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/**
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@brief Initializes master/slave communications by connecting to the master. Disables this simulation
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of being a master, and disables the RealtimeSync object if it is present.
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@return always 0
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*/
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int init() ;
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/**
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@brief Read the master's checkpoint name.
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@return the appropriate name to use for the current dump/load command
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*/
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std::string get_checkpoint_name(MS_SIM_COMMAND command) ;
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/**
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@brief End of frame job that performs synchronization with the master.
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Writes the slave's mode command to the master.
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Reads the master simulation time and mode command from the master.
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@return always 0
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*/
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int end_of_frame() ;
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/**
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@brief Sets the synchronization timeout value to infinite because while in freeze mode,
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freeze frame periods may vary.
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@return always 0
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*/
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int freeze_init() ;
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/**
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@brief Synchronizes the slave in freeze mode by calling the end of frame routine.
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@return always 0
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*/
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int freeze() ;
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/**
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@brief Resets the synchronization wait time to the default value.
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@return always 0
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*/
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int unfreeze() ;
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/**
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@brief Tells the master this slave is shutting down.
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@return always 0
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*/
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int shutdown() ;
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} ;
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}
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#endif
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