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8c3e322ed1
Added mutexes in the variable server listener thread and each variable server thread. During checkpoint restart all of these mutexes are locked by the master thread to stop accepting new connections and stop all read/writing to all variable server clients. Communication is resumed after the checkpoint has been reloaded. refs #168
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
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#include <stdlib.h>
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#include "trick/VariableServerThread.hh"
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void Trick::VariableServerThread::preload_checkpoint() {
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// Stop variable server processing at the top of the processing loop.
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pthread_mutex_lock(&restart_pause);
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// Let the thread complete any data copying it has to do
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// and then suspend data copying until the checkpoint is reloaded.
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pthread_mutex_lock(©_mutex);
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// Save the pause state of this thread.
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saved_pause_cmd = pause_cmd;
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// Disallow data writing.
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pause_cmd = true ;
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// Temporarily "disconnect" the variable references from Trick Managed Memory
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// by tagging each as a "bad reference".
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std::vector <VariableReference *>::iterator it ;
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for (it = vars.begin(); it != vars.end() ; it++) {
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(*it)->ref->address = (char*)&bad_ref_int;
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(*it)->ref->attr = new ATTRIBUTES() ;
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(*it)->ref->attr->type = TRICK_NUMBER_OF_TYPES ;
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(*it)->ref->attr->units = (char *)"--" ;
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(*it)->ref->attr->size = sizeof(int) ;
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}
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// Allow data copying to continue.
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pthread_mutex_unlock(©_mutex);
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}
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void Trick::VariableServerThread::restart() {
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// Set the pause state of this thread back to its "pre-checkpoint reload" state.
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pause_cmd = saved_pause_cmd ;
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// Restart the variable server processing.
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pthread_mutex_unlock(&restart_pause);
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}
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