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19025d77ad
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
58 lines
1.1 KiB
C++
58 lines
1.1 KiB
C++
/*
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PURPOSE:
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( The job class that the executive schedules and runs )
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PROGRAMMERS:
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((Alex Lin) (NASA) (May 2009) (OO))
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*/
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#ifndef INSTRUMENTBASE_HH
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#define INSTRUMENTBASE_HH
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#include <string>
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#include "trick/JobData.hh"
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namespace Trick {
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/**
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* This class is the base Instrument class. It provides an abstract
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* call routine that is used by jobs to call each Instrument's particular routine.
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*
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* @author Dan A. Strauss
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* @author Alexander S. Lin
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*
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* @date Jan. 2010
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*
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*/
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class JobData ;
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class InstrumentBase {
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public:
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InstrumentBase(Trick::JobData * in_target_job = NULL) :
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phase(60000) ,
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target_job(in_target_job) {} ;
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virtual ~InstrumentBase() {} ;
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/* Get the target job. */
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Trick::JobData * get_target_job() { return target_job ; } ;
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/** Job source code name */
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std::string name ; /**< trick_units(--) */
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unsigned short phase ;
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virtual int call() = 0 ;
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protected:
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Trick::JobData * target_job ;
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} ;
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} ;
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#endif
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