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19025d77ad
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
22 lines
455 B
C++
22 lines
455 B
C++
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#include <iostream>
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#include <unistd.h>
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#include "trick/PlaybackFile.hh"
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#include "trick/message_type.h"
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Trick::PlaybackFile::PlaybackFile() {
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file_name = "varserver_log" ;
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name = "varserver_log" ;
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}
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void Trick::PlaybackFile::update( unsigned int level , std::string header __attribute__ ((unused)) , std::string message ) {
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if ( enabled && level == MSG_PLAYBACK ) {
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out_stream << message ;
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out_stream.flush() ;
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}
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}
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