/************************TRICK HEADER************************* PURPOSE: (Tutorial, Section 8) LIBRARY DEPENDENCY: ((cannon/aero/src/cannon_init_aero.c) (cannon/aero/src/cannon_force_gravity.c) (cannon/aero/src/cannon_force_drag.c) (cannon/aero/src/cannon_force_lift.c) (cannon/aero/src/cannon_force_cross.c) (cannon/aero/src/cannon_collect_forces.c) (cannon/aero/src/cannon_integ_aero.c) (cannon/aero/src/cannon_impact_aero.c) (cannon/aero/src/cannon_aero_default_data.c) ) *************************************************************/ #include "sim_objects/default_trick_sys.sm" ##include "cannon/aero/include/cannon_aero.h" ##include "cannon/aero/include/cannon_aero_proto.h" class CannonSimObject : public Trick::SimObject { public: CANNON_AERO baseball; CannonSimObject() { ("default_data") cannon_aero_default_data( &baseball ) ; ("initialization") cannon_init_aero( &baseball ) ; ("derivative") cannon_force_gravity( &baseball ) ; ("derivative") cannon_force_drag( &baseball ) ; ("derivative") cannon_force_lift( &baseball ) ; ("derivative") cannon_force_cross( &baseball ) ; ("derivative") cannon_collect_forces( &baseball ) ; ("integration") trick_ret = cannon_integ_aero( &baseball ) ; ("dynamic_event") cannon_impact_aero( &baseball ) ; } } ; CannonSimObject dyn ; IntegLoop dyn_integloop (0.01) dyn ; collect dyn.baseball.force_collect = { dyn.baseball.force_gravity[0], dyn.baseball.force_drag[0], dyn.baseball.force_magnus[0], dyn.baseball.force_cross[0]} ;