#include #include "trick/STLInterface.hh" #include "trick/STLManager.hh" #include "trick/STLUtilities.hh" Trick::STLInterface::STLInterface() : restore(false) { stl_id = Trick::STLManager::getSTLManager()->addSTL(*this) ; } Trick::STLInterface::~STLInterface() { Trick::STLManager::getSTLManager()->removeSTL(*this) ; } void Trick::STLInterface::post_checkpoint( std::string obj_name ) { Trick::delete_trick_stl(obj_name, stl_id) ; }