/* PURPOSE: ( RealtimeSync ) PROGRAMMERS: ((Alex Lin) (NASA) (April 2009) (--) (c++ port))) */ #include #include #include "trick/RealtimeSync.hh" #include "trick/exec_proto.h" #include "trick/sim_mode.h" #include "trick/message_proto.h" #include "trick/message_type.h" #include "trick/TrickConstant.hh" Trick::RealtimeSync * the_rts = NULL ; /** @details -# Start disabled (non-real-time). Requirement [@ref non-real-time] */ Trick::RealtimeSync::RealtimeSync( Trick::Clock * in_clock , Trick::Timer * in_timer ) { /* Start disabled (non-real-time). */ enable_flag = false ; disable_flag = false ; active = false ; rt_max_overrun_cnt = 100000000; rt_max_overrun_time = 1.0e37; rt_overrun_freeze = false ; freeze_shutdown = false ; default_clock = in_clock ; change_clock(in_clock) ; change_timer(in_timer) ; align_sim_to_wall_clock = false ; align_tic_mult = 1.0 ; the_rts = this ; } /** @details -# Sets real-time enable flag to true. Requirement [@ref enable] */ int Trick::RealtimeSync::enable() { enable_flag = true ; return(0) ; } /** @details -# Sets real-time disabled flag to true. Requirement [@ref disable] */ int Trick::RealtimeSync::disable() { disable_flag = true ; return(0) ; } /** @details -# Sets the real_time clock to the incoming class [@ref disable] */ int Trick::RealtimeSync::change_clock(Trick::Clock * in_clock) { int ret ; ret = in_clock->clock_init() ; if ( ret == 0 ) { rt_clock = in_clock ; } return ret ; } /** @details -# Sets the real_time clock to the incoming class [@ref disable] */ const char * Trick::RealtimeSync::clock_get_name() { return rt_clock->get_name() ; } /** @details -# Sets the sleep timer to the incoming class [@ref disable] */ int Trick::RealtimeSync::change_timer(Trick::Timer * in_sleep_timer) { sleep_timer = in_sleep_timer ; return 0 ; } /** @details -# Calls Trick::Clock::set_rt_clock_ratio -# Set the sleep timer to inactive for this frame as the ratio changes. */ int Trick::RealtimeSync::set_rt_clock_ratio(double in_clock_ratio) { rt_clock->set_rt_clock_ratio(in_clock_ratio) ; sleep_timer->set_active(false) ; return 0 ; } /** @details -# If real-time synchronization has been enabled: -# Set the active flag to true. -# If real-time synchronization has been disabled set the active flag to false. */ int Trick::RealtimeSync::initialize() { if ( enable_flag ) { active = true ; enable_flag = false ; } if ( disable_flag ) { active = false ; disable_flag = false ; } tics_per_sec = exec_get_time_tic_value(); /* Start the sleep timer hardware if realtime is active */ start_sleep_timer(); if ( align_sim_to_wall_clock ) { rt_clock->clock_reset(0) ; rt_clock->sync_to_wall_clock( align_tic_mult , tics_per_sec ) ; message_publish(MSG_INFO, "Syncing sim to %f second wall clock interval\n", align_tic_mult ) ; rt_clock->clock_spin(0) ; if ( exec_get_mode() == Freeze ) { rt_clock->clock_reset(exec_get_freeze_time_tics()) ; } else { rt_clock->clock_reset(exec_get_time_tics()) ; } } return(0) ; } /** @details -# If real-time synchronization is active -# Call the real-time clock initialization routine [@ref clock_init] -# Call the sleep timer initialization -# Set the sleep timer frame period to software frame period -# Calculate the maximum overrun time in simulation tics. */ int Trick::RealtimeSync::start_sleep_timer() { if ( active && (exec_get_time_tics() >= 0.0)) { /* Call sleep timer init to start sleep timer hardware */ sleep_timer->init() ; if ( rt_max_overrun_time > 1e36 ) { rt_max_overrun_time_tics = TRICK_MAX_LONG_LONG ; } else { rt_max_overrun_time_tics = (long long)(rt_max_overrun_time * tics_per_sec) ; } } return(0) ; } /** @details -# Get the sim_mode -# Reset the real-time clock reference -# If sim_mode is Run -# Call start_realtime to start the real time clock -# Else if sim_mode is Freeze -# Call freeze init to set the sleep timer to freeze mode. */ int Trick::RealtimeSync::restart(long long ref_time) { SIM_MODE sim_mode = exec_get_mode() ; rt_clock->clock_reset(ref_time) ; if ( sim_mode == Run ) { start_realtime(exec_get_software_frame() , ref_time) ; } else if ( sim_mode == Freeze ) { freeze_init(exec_get_freeze_frame()) ; } return 0 ; } /** @details -# If real-time synchronization is active -# If the sim time is 0 or higher (do not run in real time for negative sim time) -# Reset the real-time clock to the incoming reference time -# Save the current real-time as the start of the frame reference -# Start the sleep timer -# Else reset active to false and enable_flag to true */ int Trick::RealtimeSync::start_realtime(double in_frame_time , long long ref_time) { if ( active ) { /* Only run in real time when sim time reaches 0.0 */ if (ref_time >= 0) { /* Reset the clock reference time to the desired reference time */ rt_clock->clock_reset(ref_time) ; /* Set top of frame time for 1st frame (used in frame logging). */ last_clock_time = rt_clock->clock_time() ; /* Start the sleep timer hardware */ start_sleep_timer(); /* Start the sleep timer */ sleep_timer->start(in_frame_time / rt_clock->get_rt_clock_ratio()) ; } else { /* Reset active and enable_flag so rt_monitor will try and start real time at the end of next software frame */ active = false; enable_flag = true; } } return(0) ; } /** @details -# If real-time is not active: -# If real-time synchronization has been enabled: -# Set the active flag to true. -# Start real-time setting the real-time clock to the current simulation time. -# exit end of frame routine -# If real-time is active: -# If real-time synchronization has been disabled: -# Set the active flag to false. -# Get the current real-time. -# Calculate the real-time taken for the last frame of execution. -# if the frame has overrun -# Increment the number of consecutive overruns -# If the maximum number of consecutive overrun frames has been reached or the maximum single overrun time has been exceeded -# If the freeze/terminate action was set -# set the freeze_terminate flag -# freeze the simulation -# Else terminate the simulation -# Stop the sleep timer. -# Else the frame has underrun -# Reset the number of consecutive overruns to 0. -# Pause for the sleep timer to expire -# Spin for the real-time clock to match the simulation time -# Reset the sleep timer for the next frame -# Save the current real-time as the start of the frame reference */ int Trick::RealtimeSync::rt_monitor(long long sim_time_tics) { long long curr_clock_time ; char buf[512]; /* determine if the state of real-time has changed this frame */ if ( ! active ) { if ( enable_flag ) { active = true ; enable_flag = false ; start_realtime(exec_get_software_frame() , sim_time_tics) ; } if ( disable_flag ) { disable_flag = false ; } return(0) ; } if ( enable_flag ) { enable_flag = false ; } if ( disable_flag ) { active = false ; disable_flag = false ; } /* calculate the current underrun/overrun */ curr_clock_time = rt_clock->clock_time() ; frame_overrun_time = 0 ; frame_sched_time = curr_clock_time - last_clock_time ; frame_overrun_time = curr_clock_time - sim_time_tics ; /* If the wall clock time is greater than the sim time an overrun occurred. */ if (curr_clock_time > sim_time_tics) { /* Update the overrun counter and current overrun time */ frame_overrun_cnt++; total_overrun++; /* If the number overruns surpass the maximum allowed freeze or shutdown. */ if (frame_overrun_cnt >= rt_max_overrun_cnt || frame_overrun_time >= rt_max_overrun_time_tics) { /* If the rt_overrun_freeze flag is set, enter freeze mode else terminate the simulation. */ if (rt_overrun_freeze == true) { freeze_shutdown = true ; message_publish(MSG_ERROR, "\nMaximum overrun condition exceeded:\n" "consecutive overruns/allowed overruns: %d/%d\n" "total overrun time/allowed time: %f/%g\n" "Entering Freeze-Shutdown Mode\n" , frame_overrun_cnt, rt_max_overrun_cnt, (double)(frame_overrun_time/tics_per_sec), rt_max_overrun_time); exec_freeze() ; } else { sprintf(buf, "\nMaximum overrun condition exceeded:\n" "consecutive overruns/allowed overruns: %d/%d\n" "total overrun time/allowed time: %f/%g\n", frame_overrun_cnt, rt_max_overrun_cnt, (double)(frame_overrun_time/tics_per_sec), rt_max_overrun_time); exec_terminate_with_return(-1 , __FILE__ , __LINE__ , buf); } } /* stop the sleep timer in an overrun condition */ sleep_timer->stop() ; /* Call clock_spin to allow interrupt driven clocks to service their interrupts */ curr_clock_time = rt_clock->clock_spin(sim_time_tics) ; } else { /* Else an underrun condition occurred. */ /* Reset consecutive overrun counter frame_overrun_cnt */ frame_overrun_cnt = 0; /* pause for the timer to signal the end of frame */ sleep_timer->pause() ; /* Spin to make sure that we are at the top of the frame */ curr_clock_time = rt_clock->clock_spin(sim_time_tics) ; /* If the timer requires to be reset at the end of each frame, reset it here. */ sleep_timer->reset(exec_get_software_frame() / rt_clock->get_rt_clock_ratio()) ; } /* Set the next frame overrun/underrun reference time to the current time */ last_clock_time = curr_clock_time ; return(0) ; } /** @details -# If real-time synchronization is active -# Set the sleep timer frame period to freeze frame period -# Start real-time setting the real-time clock at 0. */ int Trick::RealtimeSync::freeze_init(double freeze_frame_sec) { if ( active ) { sleep_timer->start( freeze_frame_sec / rt_clock->get_rt_clock_ratio()) ; } freeze_frame = (long long)(freeze_frame_sec * tics_per_sec) ; freeze_time_tics = exec_get_time_tics() ; return 0 ; } /** @details -# If real-time is not active: -# If real-time synchronization has been enabled: -# Set the active flag to true. -# Set the sleep timer frame period to freeze frame period -# Start real-time setting the real-time clock at currnent freeze time. -# exit end of frame routine # If real-time synchronization has been disabled: -# Set the active flag to false. -# Pause for the sleep timer to expire -# Spin for the real-time clock to match the simulation time -# Advanced freeze time. */ int Trick::RealtimeSync::freeze_pause(double freeze_frame_sec) { /* Determine if the state of real-time has changed this frame */ if ( ! active ) { if ( enable_flag ) { active = true ; enable_flag = false ; start_realtime(freeze_frame_sec , freeze_time_tics) ; } if ( disable_flag ) { disable_flag = false ; } return(0) ; } if ( enable_flag ) { enable_flag = false ; } if ( disable_flag ) { active = false ; disable_flag = false ; } /* If a sleep timer has been defined pause for the timer to signal the end of frame */ sleep_timer->pause() ; /* Spin to make sure that we are at the top of the frame */ rt_clock->clock_spin(freeze_time_tics + freeze_frame) ; /* If the timer requires to be reset at the end of each frame, reset it here. */ sleep_timer->reset(freeze_frame_sec / rt_clock->get_rt_clock_ratio()) ; freeze_time_tics += freeze_frame ; return(0) ; } /** @details -# If real-time is active: -# If the freeze_terminate flag is set, terminate the simulation -# Set the sleep timer frame period to software frame period -# Start real-time setting the real-time clock to the current simulation time. */ int Trick::RealtimeSync::unfreeze(long long sim_time_tics, double software_frame_sec) { if ( active ) { /* If the overrun freeze_shutdown condition was met terminate the simulation */ if (freeze_shutdown) { exec_terminate_with_return(-1 , __FILE__ , __LINE__ , "Freeze-Shutdown condition reached."); } /* Adjust the real-time clock reference by the amount of time we were frozen */ rt_clock->adjust_ref_time(freeze_time_tics - sim_time_tics) ; /* Set top of frame time for 1st frame (used in frame logging). */ last_clock_time = rt_clock->clock_time() ; /* Start the sleep timer with the software frame expiration */ sleep_timer->start(software_frame_sec / rt_clock->get_rt_clock_ratio()) ; } return(0) ; } /** @details -# If real-time is active: -# Stop the real-time clock hardware -# Stop the sleep timer hardware */ int Trick::RealtimeSync::shutdown() { if ( active ) { /* Stop the clock */ rt_clock->clock_stop() ; /* If a sleep timer has been defined, stop the timer */ sleep_timer->shutdown() ; #if 0 if (clock_time == 0.0) { sim_to_actual = 0.0; } else { sim_to_actual = (sim_elapsed_time / clock_time); } //TODO: move to Clock class shutdown job if (software_frame < 1.0e36) { /* There were any overruns during the sim & in rt mode. Calculate and print out overrun percentage */ if (time_tics != 0) { overrun_percentage = total_overrun / (get_sim_time() / software_frame); } else { overrun_percentage = 0.0; } *message_publisher() << " TOTAL OVERRUNS: " << setw(12) << total_overrun << "\n" << "PERCENTAGE REALTIME OVERRUNS: " << setw(12) << (overrun_percentage * 100.0) << "%\n" ; } #endif } return(0) ; }