/************************************************************************* PURPOSE: (Represent the state of a variable server websocket connection.) **************************************************************************/ #ifndef WSSESSION_HH #define WSSESSION_HH #include #include #ifndef SWIG #include "CivetServer.h" #endif #include "trick/WebSocketSession.hh" #include "VariableServerVariable.hh" class VariableServerSession : public WebSocketSession { public: VariableServerSession(struct mg_connection *nc); ~VariableServerSession(); void marshallData(); /* -- base */ void sendMessage(); /* -- base */ int handleMessage(const std::string&); /* -- base */ void setTimeInterval(unsigned int milliseconds); void addVariable(char* vname); void stageValues(); void pause(); void unpause(); void clear(); void exit(); // static int bad_ref_int ; private: int sendErrorMessage(const char* fmt, ... ); int sendSieMessage(void); int sendUnitsMessage(const char* vname); // REF2* make_error_ref(const char* in_name); double stageTime; bool dataStaged; std::vector session_variables; bool cyclicSendEnabled; long long nextTime; long long intervalTimeTics; }; WebSocketSession* makeVariableServerSession( struct mg_connection *nc ); #endif