########################################################## # Trick setup: # enable real-time trick.real_time_enable() trick.exec_set_software_frame(0.1) # turn on frame logging #trick.frame_log_on() # turn on sim control panel #trick.sim_control_panel_set_enabled(True) # start sim in freeze? #trick.exec_set_freeze_command(True) # allow ctrl-C freezing trick.exec_set_enable_freeze(True) stop_time = 5 trick.stop(stop_time) ########################################################## # Trick unit test setup: from trick.unit_test import * trick_utest.unit_tests.enable() trick_utest.unit_tests.set_file_name( os.getenv("TRICK_HOME") + "/trick_test/SIM_events.xml" ) trick_utest.unit_tests.set_test_name( "EventsTest" ) from array import array expected= array('f') result = array('f') ########################################################## test_suite = "events cyclic" # TEST 0: event created in S_define, fire only once trick.add_event(ev.event0) expected.append(1) result.append(0) # TEST 1: cyclic event, fire every second event1 = trick.new_event("event1") event1.condition(0, "ev.cond_var_true==True") event1.action(0, "print (\"event1\"); result[1] += 1"); event1.action(1, "event1.activate()") event1.set_cycle(1.0) event1.activate() trick.add_event(event1) expected.append(1+stop_time) result.append(0) # TEST 2: cyclic event, condition variable, added to 0.5 sched job so fire twice a second event2 = trick.new_event("event2") event2.condition_var(0, "ev.cond_var_true") event2.action(0, "print (\"event2\"); result[2] += 1"); event2.action(1, "event2.activate()") event2.activate() trick.add_event_after(event2, "ev.sched") expected.append(1+(stop_time*2)) result.append(0) # TEST 3: cyclic event, condition variable, change condition and change action event3 = trick.new_event("event3") event3.condition_var(0, "ev.cond_var_true") event3.action(0, "print (\"event3\"); result[3] += 1"); event3.action(1, "event3.activate()") event3.set_cycle(1.0) event3.activate() trick.add_event(event3) #condition will be false during sim time 2.0 and 3.0 trick.add_read(2.0, """event3.condition(0, "False")""") trick.add_read(2.0, """event3.action(0, \"print (\\\"event3_changed\\\"); result[3] += 5\")""") trick.add_read(4.0, """event3.condition_var(0, "ev.cond_var_true")""") expected.append(2+((stop_time-3)*5)) result.append(0) # TEST 4: cyclic event, condition variable, delete event and add again with new cycle time event4 = trick.new_event("event4") event4.condition_var(0, "ev.cond_var_true") event4.action(0, "print (\"event4\"); result[4] += 1"); event4.action(1, "event4.activate()") event4.set_cycle(1.0) event4.activate() trick.add_event(event4) # deleting of event will occur in current frame 2.0 event4_deleted1 = False trick.add_read(2.0, """ trick.delete_event(event4) event4_deleted1 = (trick.get_event("event4") == None) """) # adding of event will occur in next frame after 4.0 event4_deleted2 = False trick.add_read(4.0, """ event4.set_cycle(0.1) trick.add_event(event4) event4_deleted2 = (trick.get_event("event4") == None) """) expected.append(2+((stop_time-4)*10)) result.append(0) # TEST 5: cyclic event, set hold on so that it continues to fire until hold off event5 = trick.new_event("event5") event5.condition(0, "trick.exec_get_sim_time()==1.0") event5.condition_hold_on(0) event5.action(0, "print (\"event5\"); result[5] += 1"); event5.action(1, "event5.activate()") event5.set_cycle(1.0) event5.activate() trick.add_event(event5) trick.add_read(4.0, """event5.condition_hold_off(0)""") expected.append(3) result.append(0) # TEST 6: cyclic event, condition job, then action_disable so it is not reactivated event6 = trick.new_event("event6") event6.condition_job(0, "ev.cond_job_true") event6.action(0, "print (\"event6\"); result[6] += 1"); event6.action(1, "event6.activate()") event6.set_cycle(1.0) event6.activate() trick.add_event(event6) trick.add_read(3.0, """event6.action_disable(1)""") expected.append(4) result.append(0) # TEST 7: cyclic event, condition_all true & false, then condition_disable the false one so event will fire event7 = trick.new_event("event7") event7.condition_var(0, "ev.cond_var_true") event7.condition_var(1, "ev.cond_var_false") event7.condition_all() event7.action(0, "print (\"event7\"); result[7] += 1"); event7.action(1, "event7.activate()") event7.set_cycle(1.0) event7.activate() trick.add_event(event7) trick.add_read(4.0, """event7.condition_disable(1)""") expected.append(1+stop_time-4) result.append(0) # TEST 8: cyclic event, action_job_off the sched_count job, so ev.count variable should stop updating prior to 2.0 event8 = trick.new_event("event8") event8.condition(0, "trick.exec_get_sim_time()==2.0") event8.condition(1, "trick.exec_get_sim_time()==4.0") event8.condition_any() event8.action(0, "print (\"event8\"); result[8] = ev.count"); event8.action(1, "event8.activate()") event8.action_job_off(2, "ev.sched_count") event8.set_cycle(1.0) event8.activate() trick.add_event(event8) expected.append(2) result.append(0) # TEST 9: cyclic event, action_job is the sched_count job, note: results are partially dependent on event8 event9 = trick.new_event("event9") event9.condition(0, "trick.exec_get_sim_time()==5.0") event9.action_job(0, "ev.sched_count") event9.action_job(1, "ev.sched_count") event9.action_job(2, "ev.sched_count") event9.action_job(3, "ev.sched_count") event9.action(4, "print (\"event9\"); result[9] = ev.count"); event9.action(5, "event9.activate()") event9.set_cycle(1.0) event9.activate() trick.add_event(event9) expected.append(6) result.append(0) # TEST 10: manual_on event fires every cycle manual10 = trick.new_event("manual10") manual10.condition(0, "False") manual10.action(0, "print (\"manual10\"); result[10] += 1"); # you don't have to reactivate a manual mode event manual10.set_cycle(1.0) manual10.activate() manual10.manual_on() trick.add_event(manual10) expected.append(1+stop_time) result.append(0) # TEST 11: manual_off event does not fire, manual_done will make condition be used (cyclic) manual11 = trick.new_event("manual11") manual11.condition(0, "True") manual11.action(0, "print (\"manual11\"); result[11] += 1"); manual11.action(1, "manual11.activate()") manual11.set_cycle(1.0) manual11.activate() manual11.manual_off() trick.add_event(manual11) trick.add_read(4.0, """manual11.manual_done()""") expected.append(1+stop_time-4) result.append(0) # TEST 12: manual_fire at a certain time and see if it fires at that time manual12 = trick.new_event("manual12") manual12.action(0, "print (\"manual12\"); result[12] = trick.exec_get_sim_time()"); manual12.action(1, "manual12.activate()") manual12.set_cycle(1.0) manual12.activate() trick.add_event(manual12) trick.add_read(3.5, """manual12.manual_fire()""") expected.append(3.5) result.append(0) ########################################################## # TEST RESULTS AT SHUTDOWN result_event = trick.new_event("result_event") result_event.condition(0, "True") result_event.action(0, """ print (\"RESULTS...\") TRICK_EXPECT_EQ(result[0], expected[0], test_suite, "event0") TRICK_EXPECT_EQ(result[1], expected[1], test_suite, "event1") TRICK_EXPECT_EQ(result[2], expected[2], test_suite, "event2") TRICK_EXPECT_EQ(result[3], expected[3], test_suite, "event3") TRICK_EXPECT_TRUE(event4_deleted1, test_suite, "event4_deleted1") TRICK_EXPECT_FALSE(event4_deleted2, test_suite, "event4_deleted2") TRICK_EXPECT_EQ(result[4], expected[4], test_suite, "event4") TRICK_EXPECT_EQ(result[5], expected[5], test_suite, "event5") TRICK_EXPECT_EQ(result[6], expected[6], test_suite, "event6") TRICK_EXPECT_EQ(result[7], expected[7], test_suite, "event7") TRICK_EXPECT_EQ(result[8], expected[8], test_suite, "event8") TRICK_EXPECT_EQ(result[9], expected[9], test_suite, "event9") TRICK_EXPECT_EQ(result[10], expected[10], test_suite, "manual10") TRICK_EXPECT_EQ(result[11], expected[11], test_suite, "manual11") TRICK_EXPECT_EQ(result[12], expected[12], test_suite, "manual12") """) result_event.activate() trick.add_event_after(result_event, "ev.shutdown")