/* PURPOSE: (This function switches on signal type to act on specific signal. This function performs the signal handling for both master and child processes.) REFERENCE: (((Bailey, R.W, and Paddock, E.J.) (Trick Simulation Environment) (NASA:JSC #37943) (JSC / Engineering Directorate / Automation and Robotics Division) (June 1994) (--))) ASSUMPTIONS AND LIMITATIONS: ((None)) CLASS: (N/A) LIBRARY DEPENDENCY: ((none)) PROGRAMMERS: (((Eddie J. Paddock) (MDSSC) (April 1992) (--) (Realtime)) ((Scott Killingsworth) (LinCom) (September 1997) (--) (Issue #1016))) */ #include #include #include #include #include #include "trick/Executive.hh" #include "trick/exec_proto.hh" /** * @relates Trick::Executive * C binded function to handle UNIX signals for the simulation. * @return void */ void sig_hand(int sig) { Trick::Executive * E = exec_get_exec_cpp(); E->signal_handler(sig) ; return; } void ctrl_c_hand(int sig __attribute__ ((unused))) { Trick::Executive * E = exec_get_exec_cpp(); E->ctrl_c_handler() ; return; } void term_hand(int sig __attribute__ ((unused))) { Trick::Executive * E = exec_get_exec_cpp(); E->term_handler() ; return; } void usr1_hand(int sig __attribute__ ((unused))) { Trick::Executive * E = exec_get_exec_cpp(); E->usr1_handler() ; return; }