/* This sim demonstrates the use of Trick STLs. Trick includes checkpointable versions of all the STL constructs. */ #include "sim_objects/default_trick_sys.sm" ##include "TrickSTL/include/TrickSTLCheckpoint.hh" class theSimObject : public Trick::SimObject { public: TrickSTLCheckpoint tstlc ; theSimObject() { (1.0, "scheduled") tstlc.speak() ; (1.0, "freeze_scheduled") tstlc.speak() ; } } ; theSimObject the_object ;