This page describes the methods available in the Trick::EventManager and Trick::EventProcessor class. See [Input_File](/trick/documentation/running_a_simulation/Input-File) for detailed information on the syntax of the input processor file. ### User accessible routines These commands are for adding and removing events from the Event Manager ``` Event * get_event() @endlink int add_event( Trick::Event * in_event ) int add_event_after( Trick::Event * in_event, std::string target_name, unsigned int target_inst ) int add_event_before( Trick::Event * in_event, std::string target_name, unsigned int target_inst ) int remove_event( Trick::Event * in_event ) ``` ### Event Processing Flow The next set of flowcharts details how the %Trick Event Processor processes events. ![Event_Processing](images/event_processing.jpg) Figure IP_1 Input Processor Event Processing Each thread in the simulation has an event processing job. [Continue to Realtime](Realtime)