| [Home](/trick) → [Documentation Home](../Documentation-Home) → [Web Server](Webserver) → [APIs](WebServerAPIs) → Extend the WS API | |------------------------------------------------------------------| ## Extending the WebSocket-API ## When You Create a WebSocket Connection Consider the following Javascript, that creates a web socket connection: ```var ws = new WebSocket('ws://localhost:8888/api/ws/VariableServer');``` In the URL: ```ws://localhost:8888/api/ws/VariableServer``` * ```ws://``` specifies the **protocol** (web-socket in this case.) * ```localhost``` specifies the **domain**, * ```:8888``` specifies the **port**, and * ```/api/ws/VariableServer``` specifies the **path**. In the Trick web server, the path associated with a websocket must begin with ```/api/ws/```. The remaining part of the path, i.e., ```VariableServer``` is the **key** that specifies the **sub-protocol**, prescribing what messages will be passed between client and server, and what those messages mean. When a web-socket connection is established, the **key** will determine what type (sub-class) of ```WebSocketSession``` object to create, to manage the connection. ## WebSocketSession A ```WebSocketSession``` is a pure virtual base class meant to represent the state of one of potentially many websocket connections. It provides methods to: 1. Synchronously marshall Trick simulation data for out-going messages 2. Send messages to the websocket client, and 3. Receive and process messages from the websocket client. To implement a new websocket sub-protocol, one needs to derive a new class from this base class, and implement the required methods. ```WebSocketSession.hh``` can be found in ```${TRICK_HOME}/include/trick/```. ### WebSocketSession.hh ```c /************************************************************************* PURPOSE: (Represent Websocket connection.) **************************************************************************/ #ifndef WEB_SOCKET_SESSION_HH #define WEB_SOCKET_SESSION_HH #include #ifndef SWIG #include "CivetServer.h" #endif class WebSocketSession { public: WebSocketSession(struct mg_connection *nc):connection(nc){}; virtual ~WebSocketSession() {}; /** When HTTP_Server::time_homogeneous is set, WebSocketSession::marshallData() is called from the main sim thread in a "top_of_frame" job, so that all of the data can be staged at the same sim-time, in other words it's time-homogeneous. */ virtual void marshallData()=0; virtual void sendMessage()=0; virtual int handleMessage(std::string)=0; struct mg_connection* connection; }; #endif ``` ### Adding Your New WebSocketSession Type to the WebServer To install your new websocket protocol, you'll need to create a function that creates an instance of your new WebSocketSession type. Then you'll need to call ```HTTP_Server::installWebSocketSessionMaker``` to install the function, with a label. The function you'll create will take ```struct mg_connection *``` as an argument and return ```WebSocketSession*```. ## Example Let's create a new web socket protocol that sends the time in GMT or local time. First we'll derive a new type called ```TimeSession ``` from ```WebSocketSession```. ### TimeSession.hh ```c /************************************************************************* PURPOSE: (Represent the state of a variable server websocket connection.) **************************************************************************/ #ifndef TIMESESSION_HH #define TIMESESSION_HH #include #include #include "time.h" #include "trick/WebSocketSession.hh" class TimeSession : public WebSocketSession { public: enum Zone { GMT, LOCAL}; TimeSession(struct mg_connection *nc); ~TimeSession(); void marshallData(); void sendMessage(); int handleMessage(std::string); private: time_t now; Zone zone; }; WebSocketSession* makeTimeSession( struct mg_connection *nc ); #endif ``` Below is our implementation. Notice the function ```makeTimeSession``` at the bottom. ### TimeSession.cpp ```c #include #include #include #include "TimeSession.hh" #include // CONSTRUCTOR TimeSession::TimeSession( struct mg_connection *nc ) : WebSocketSession(nc) { time(&now); } // DESTRUCTOR TimeSession::~TimeSession() {} void TimeSession::marshallData() { time(&now); } void TimeSession::sendMessage() { char message[1024]; struct tm *theTime; if (zone == TimeSession::LOCAL) { theTime = localtime(&now); } else { theTime = gmtime(&now); } int hours = theTime->tm_hour; int minutes = theTime->tm_min; int seconds = theTime->tm_sec; int day = theTime->tm_mday; int month = theTime->tm_mon + 1; int year = theTime->tm_year + 1900; snprintf(message, sizeof(message), "Time: %02d:%02d:%02d Date: %02d/%02d/%d\n", hours, minutes, seconds, month, day, year); mg_websocket_write(connection, MG_WEBSOCKET_OPCODE_TEXT, message, strlen(message)); } int TimeSession::handleMessage(std::string client_msg) { if (client_msg.compare("GMT") == 0) { zone = TimeSession::GMT; } else if (client_msg.compare("LOCAL") == 0) { zone = TimeSession::LOCAL; } else { std::cerr << "ERROR: Unknown command \"" << client_msg << "\"." << std::endl; } return 0; } // WebSocketSessionMaker function for a TimeSession. WebSocketSession* makeTimeSession( struct mg_connection *nc ) { std::cerr << "DEBUG: Creating new TimeSession." << std::endl; return new TimeSession(nc); } ``` We put ```TimeSession.cpp``` and ```TimeSession.cpp``` into a models directory called ```httpMethods/```. ### S_define Modifications 1. Specify the dependency on the ```httpMethods/TimeSession.cpp``` compilation unit. 2. We should already be including the WebServer sim object, otherwise we don't even have a webserver. 3. We need to include our new header file: ```##include "httpMethods/TimeSession.hh"``` 4. Finally, install our WebSocketSession type: ```web.server.installWebSocketSessionMaker("Time", &makeTimeSession);``` The label we use for our protocol here is "Time", but it can be whatever name you choose. ```c++ /***********************TRICK HEADER************************* PURPOSE: (Cannon Numeric) LIBRARY DEPENDENCIES: ( (cannon/gravity/src/cannon_init.c) (cannon/gravity/src/cannon_numeric.c) (httpMethods/handle_HTTP_GET_hello.c) (httpMethods/TimeSession.cpp) ) *************************************************************/ #include "sim_objects/default_trick_sys.sm" #include "sim_objects/CivetServer.sm" ##include "cannon/gravity/include/cannon_numeric.h" ##include "httpMethods/TimeSession.hh" class CannonSimObject : public Trick::SimObject { public: CANNON cannon ; int foo; CannonSimObject() { ("default_data") cannon_default_data( &cannon ) ; ("initialization") cannon_init( &cannon ) ; ("derivative") cannon_deriv( &cannon ) ; ("integration") trick_ret = cannon_integ( &cannon ) ; ("dynamic_event") cannon_impact( &cannon) ; } } ; CannonSimObject dyn ; IntegLoop dyn_integloop (0.01) dyn; void create_connections() { dyn_integloop.getIntegrator(Runge_Kutta_4, 5); web.server.installHTTPGEThandler( "hello", &handle_HTTP_GET_hello ); web.server.installWebSocketSessionMaker( "Time", &makeTimeSession ); } ``` ## Testing The New WebSocket Interface To test your new web socket interface, put the following ```time.html``` file in ```$YOUR_SIM_DIRECTORY/www/apps```. Then request ```http://localhost:8888/apps/time.html``` from your browser. You should see the time messages from your sim. ### time.html ```html WS Example
``` Continue to [Simulation Utilities](../simulation_utilities/Simulation-Utilities)