# SIM_contact SIM_contact simulates the motion, and the collisions of any arbitrary numbers of moving balls. Each ball is defined by a position, velocity, radius, and mass. Collisions are purely elastic. In addition to conserving momentum, they also conserve kinetic energy. A graphics client allows you to see the balls in motion: ![Graphics CLient showing two balls](images/TwoBalls.png) ## Examples The configuration for the above display is: ``` dyn.contact.nballs = 2 dyn.contact.balls = trick.TMM_declare_var_1d("Ball*", dyn.contact.nballs) dyn.contact.balls[0] = trick.make_Ball(0.0, 0.0, 0.5, 0.0, 0.5, 1.0) dyn.contact.balls[1] = trick.make_Ball(3.0, 0.0, -0.5, 0.0, 0.5, 1.0) ``` The initial state of the first ball is pos=<0.0, 0.0>, vel=<0.5,0.0>, radius=0.5, and mass=1.0. The initial state of the second ball is pos=<3.0, 0.0>, vel=<-0.5,0.0>, radius=0.5, and mass=1.0.