std::endl flushes the output stream. The SIE functions were using it
multiple times per variable. This can have significant performance
impacts on file I/O.
In testing, the S_sie.resource file for SIM_parachute was flushed over
14000 times, each resulting in a separate write system call. With this
patch, only ~40 write calls were performed, and writing the file took
~1/3 as long.
For more information, see
https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#Rio-endl
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on.
refs #63