Commit Graph

6 Commits

Author SHA1 Message Date
Alex Lin
ad42376d5e
Variable Server byteswapping crashes the sim #1513 (#1514)
* Variable Server byteswapping crashes the sim #1513

The code to byteswap a variable server buffer has a comment saying there is a bug. The comment is
correct.  The original code would swap the parameter and anything else that followed that parameter
in the structure.  Crashes everywhere.  Created a new routine that byteswaps a single parameter.
Strangely we didn't have such a routine until now.  Did some testing of doubles, floats, ints,
shorts, and chars and all were swapped correctly.

* Variable Server byteswapping crashes the sim #1513

enabling binary byteswap test.
2023-06-01 13:20:14 -05:00
jmpenn
2a03ff5cf4
Replace sprintf with snprintf in all of Trick source. #1384 (#1392)
* Replace sprintf with snprintf in all of Trick source. #1384

* Don't add -Werror for MacOS because of deprecated sprintf warnings which we cant get rid of because SWIG. #1384

* Fixed an unbalanced parenthesis in S_overrides.mk. #1384
2022-11-15 15:00:05 -06:00
Jacqueline Deans
9c8799610f
Variable Server - var_send_once and integration test (#1330)
* Adds the send_once command and message type, which allows a user to request a variable to be sent immediately and only once (intended to replace the var_add, var_send, var_clear idiom that is commonly used for this purpose)
* Minor refactoring of variable server internals to reduce repeated code
* Adds SIM_test_varserv to integration test to test basic variable server functionality
* Changes graphics client for SIM_billiards to use var_send_once as an example of intended use
* Add documentation for var_send_once in docs and tutorial
* Set exit_code_enabled in trick unit tests to be true by default
* Patch for failing bookworm build
2022-08-18 10:47:07 -05:00
John M. Penn
d0b9cda9f2 Fixed variable server debug messages. Ref #447 2017-06-26 17:50:54 -05:00
Michael Vetter
18f0d7e871 Remove trailing whitespaces
Makes it easier to edit the files. So if we press 'end of line' we are
really at the end of line.
2016-11-08 10:25:07 +01:00
Alex Lin
19025d77ad Standardize directory names
Reorganized.  Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory.  Created a libexec directory that holds all of the executables that users don't need to execute directly.  Changed all of the executables remaining in bin to start with "trick-".  In the sim_services directories changed all source files to find the Trick headers in their new location.  Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level.  Moved the makefiles, docs, man, and other architecture independent files into a top level share directory.  Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on.

refs #63
2015-06-09 08:44:42 -05:00