* Fix endl issue in variable server JSON generation. Ref #766
* Change std::endl to line feed as appropraite. #766
* Change std::endl to line feed in MemoryManager as appropriate. #766
* Change std::endl to linefeed as appropriate. #766
* Change std::endl to line feed as appropriate in JSONVariableServer. #766
* Change std::endl to line feed as appropriate in still more files. #766
* Add capability to list current variable server connections in JSON ref #678
* Add client tag to the connection info.
* Name consistency tweak in generation of JSON variable-server connection list. ref #732
* Add client IP address and port. ref #732
* Output should be going to the stringstream, not std::cout. Ref #732
* Removed purple warnings from unit test compilation.
* "Fixed const corectness bug. Added more warning fixes."
* Fixed warning issue.
* Removed null checking and (char*) casting.
* Changed sizeof parameter to variable from data structure.
Verified all documentation deleted with this issue resides on
our wiki. Nothing is lost. Modified the doxygen makefile and
main page to point to the wiki where the user's guide used to be.
TODO: Need to move the requirements and design doxygen files.
Used the mods field in the attributes to indicate of "--" was specified in the header file. We
still save the units as "1" to keep it compatible with udunits. When outputting the variable
in data recording or variable server we check to see if the mods field for "--" is set. We
output "--" if the mods field is set. Also allowed "--" to persist in data products.
refs #254
Copied the units_conv.c from 15 that includes the new units to master.
Swept through the code removing includes to Unit.hh and UCF.h where they
are no longer needed. Remade makefile dependencies.
refs #231
Added mutexes in the variable server listener thread and each variable server thread.
During checkpoint restart all of these mutexes are locked by the master thread to
stop accepting new connections and stop all read/writing to all variable server clients.
Communication is resumed after the checkpoint has been reloaded.
refs #168
Modified ICG to save the non-canonical name for STLs. This is typically more readable
because it is shorter. Added code to the variable server to filter out requests accessing
STLs, because those accesses will not currently work.
refs #206
Added a flag called validate_address to each variable server thread. When
activated each pointer address will be tested to see if it is in memory
the memory manager is tracking. If it is then everything proceeds normally.
If it does not, then an error return value is returned for the value of this
variable.
refs #193
Duplicating change from 15.1.1.
If a variable resolves to a class/structure type the variable server tries to free the
attributes associated with that variable name. But the attributes usually point to
a fixed place in memory that is not allocated. I removed the free statement. I don't
believe this will lead to a memory leak.
refs #165
Added a time variable that is in seconds. A created a special case
for var_add if you add "time" then this variable will be added to
the list of variables returned.
trick.var_add("time")
refs #151
Did two things to stop the crash. 1. When following an address path if we hit a NULL
address, stop processing and return the NULL. 2. When trying to resolve addresses in
copy_sim_data, if a NULL address is returned then reset the reference to unresolved and
return a dummy value.
Need to fix MTV to handle dummy value returns.
refs #117
I changed trick comm so that there is only one version built, not a slightly different version
if you are in or out of a sim. While I was in the trick comm code, I removed all of the
unnecessary system header file inclusions out of tc.h. I modified each of the source files
to include the system files it requires. Some sim_services files were including tc.h and
also had to be edited to add headers. I removed the stand-alone makefiles out of all
of the trick_utils directories. Finally I modified the master makefile to exclude the
trick_util directories comm, math, and units from being archived into libtrick.a. Each of
those directories will create their own library and will be included when linking a Trick sim.
refs #71
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on.
refs #63
Added a test in the variable server listen restart job to see if the the name of the
machine in the checkpoint file matches the machine that we are running on. We
test all of the network names avaiable on the machine. If the name is not found then
we assume that the checkpoint was taken on another machine and wipe out the machine
name. This will default the machine name back to localhost.
Fixes#24.