We were ignoring classes completely if it was found in to be in an external library
directory. We need to partially process it so it is included in the ICG generated
class_map file which registers attributes of classes and eventually works it's way
to populating the S_sie file.
Modified the makefile to define LIBCLANG_MAJOR, LIBCLANG_MINOR, and
LIBCLANG_PATCHLEVEL based on the llvm-config executable in the llvm
directory pointed to by the configuration. These new variable names
are independent of the __clang_major__, etc. variables we were defining
only in Linux. Using these names, we can reduce the clang version
checks to a single consistent set of version numbers. We don't have
to deal with the different version numbers assigned by Apple.
Set LD in our makefiles to the ld executable found by configure.
Changed the final sim link to use TRICK_CPPC as the link command since
it was using the compiler anyways. Changed the places where we use "ld" to
use LD.
refs #131
Added a makefile install rule to copy the header files out of
er7_utils to the install directory. Adjusted ICG to ignore
Trick header files if they are installed.
refs #246
Initial checkin of STL checkpointing. This checkin only covers the sequential
STLs, vector, list, deque, set, and multiset. This checkin does include the
changes in Trick header files to include/exclude our STLs properly to make a
restartable checkpoint.
refs #206
I want Trick to parse and understand ODE header files. The ODE header files
include some typedef constructs ICG was skipping. Added code to handle the
typedefs we did not handle before. Also made a small change the way
TRICK_ICG_EXCLDUE and TRICK_EXCLUDE are used so that they support excluding
individual files as well as directories.
Created TRICK_SYSTEM_CFLAGS, TRICK_SYSTEM_CXXFLAGS, and TRICK_SYSTEM_SFLAGS
that Trick uses to add the Trick system includes, defines and other
compilation flags. TRICK_CFLAGS and TRICK_CXXFLAGS are now in
full control of the user.
refs #90
Added a new TRICK_EXT_LIB_DIRS variable that allows users to
tell Trick about external libraries, rather than trying to
use TRICK_EXCLUDE. Added back getting multiple library dependency
sections from source files.
refs #86
After about 6 unsuccessful builds I decided to run the unit tests
before checking in these files. I fixed the integrator unit
test that was failing from a previous issue along with problems
with the sims.
refs #86
First tests are working. Changing a source file and header works
as before. Adding library dependencies in either of these files
causes the makefile pieces to be redone. Only tested in the ball
sim so far.
refs #86
Functioning build directory on Linux. Everything is going into the build directory.
All files for all steps use the full path. this change removes the need for us to
call depend_objs to fix makefile dependencies. Changed the makefile rules to use
more pattern rules reducing the size of make_makefile.pm and the makefile too.
Changed the output of make to show short commands for each compile line. Setting
the variable TRICK_VERBOSE_BUILD in the environement, command line, or in S_overrides.mk
will change the output to the full printout.
refs #80
Moved most generated files into the build directory. All object code,
io_src realated files, and swig related files are now in build.
Realized that ICG should be creating the makefile for the io_src
code. ICG knows which files it created.
refs #80
Added 2 flags to trick-ICG. "-o" will specify an output directory. Added this
option to the calls to trick-ICG for the Memory Manager tests. Also added
a "-m" option to create the map files ICG creates for sims. The memory manager
tests do not need these maps so we don't include the option. Added the -m option
to the sim makefile and the master makefile so we do create the map when compile
Trick core and sims.
refs #72
Moved the io_src code created by sim_services to sim_servivces/include. Also found some makefiles that needed to be changed to refer to the makefiles in their new locations.
refs #63
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on.
refs #63