Commit Graph

29 Commits

Author SHA1 Message Date
Derek Bankieris
2fb06cf133 Got rid of the individual io, py, and model conglomerate objects #326
Link all of the objects as part of the S_MAIN target using the link lists.
Renamed some variables and files to make them more self-descriptive.
2016-10-18 13:06:42 -05:00
Derek Bankieris
054245f968 Forgot to remove this debugging print out before the last commit 2016-10-06 14:28:06 -05:00
Derek Bankieris
f161ddb18c Made everything about Trick's build process better 2016-10-06 13:54:06 -05:00
Alex Lin
b2432fd269 Trickified Project Libraries #309
We were ignoring classes completely if it was found in to be in an external library
directory.  We need to partially process it so it is included in the ICG generated
class_map file which registers attributes of classes and eventually works it's way
to populating the S_sie file.
2016-09-15 14:48:23 -05:00
Alex Lin
82049ead95 Add a printout when ICG parses header file with no Trick header comment #281
Added the printout.
2016-08-19 10:04:42 -05:00
Alex Lin
f7d1ff6376 ICG fails to compile on Mac when using clang/llvm 3.8.1. #271
Modified the makefile to define LIBCLANG_MAJOR, LIBCLANG_MINOR, and
LIBCLANG_PATCHLEVEL based on the llvm-config executable in the llvm
directory pointed to by the configuration.  These new variable names
are independent of the __clang_major__, etc. variables we were defining
only in Linux.  Using these names, we can reduce the clang version
checks to a single consistent set of version numbers.  We don't have
to deal with the different version numbers assigned by Apple.
2016-07-25 14:57:07 -05:00
Alex Lin
1224c43e7f Set and use LD in our makefiles correctly.
Set LD in our makefiles to the ld executable found by configure.
Changed the final sim link to use TRICK_CPPC as the link command since
it was using the compiler anyways.  Changed the places where we use "ld" to
use LD.

refs #131
2016-06-27 12:48:35 -05:00
Alex Lin
c9e3bc77da er7_util header files not being installed
Added a makefile install rule to copy the header files out of
er7_utils to the install directory.  Adjusted ICG to ignore
Trick header files if they are installed.

refs #246
2016-06-20 13:40:45 -05:00
Alex Lin
46aec08b80 Add direct STL checkpointing
Initial checkin of STL checkpointing.  This checkin only covers the sequential
STLs, vector, list, deque, set, and multiset.  This checkin does include the
changes in Trick header files to include/exclude our STLs properly to make a
restartable checkpoint.

refs #206
2016-03-29 09:26:49 -05:00
Alex Lin
71dab9ed45 Introduce Open Dynamics Engine examples
I want Trick to parse and understand ODE header files.  The ODE header files
include some typedef constructs ICG was skipping.  Added code to handle the
typedefs we did not handle before.  Also made a small change the way
TRICK_ICG_EXCLDUE and TRICK_EXCLUDE are used so that they support excluding
individual files as well as directories.
2016-01-29 09:27:41 -06:00
Alex Lin
a5929dbe6c Move search for library dependencies to make_makefile
Moved the search for all library dependencies into make_makefile.
Made a couple of minor clean up edits as well.

refs #92
2015-07-24 16:16:22 -05:00
Alex Lin
fc9c604056 Split CP up into components that can be called individually
Renamed some output file to make it more obvious what produced them.

refs #86
2015-07-23 10:30:55 -05:00
Alex Lin
90c85c73fc Trick should not modify TRICK_CFLAGS and TRICK_CXXFLAGS
Created TRICK_SYSTEM_CFLAGS, TRICK_SYSTEM_CXXFLAGS, and TRICK_SYSTEM_SFLAGS
that Trick uses to add the Trick system includes, defines and other
compilation flags.  TRICK_CFLAGS and TRICK_CXXFLAGS are now in
full control of the user.

refs #90
2015-07-22 14:20:36 -05:00
Alex Lin
d744eba557 Split CP up into components that can be called individually
Added a new TRICK_EXT_LIB_DIRS variable that allows users to
tell Trick about external libraries, rather than trying to
use TRICK_EXCLUDE. Added back getting multiple library dependency
sections from source files.

refs #86
2015-07-22 10:54:00 -05:00
Alex Lin
d72555f3cc Split CP up into components that can be called individually
After about 6 unsuccessful builds I decided to run the unit tests
before checking in these files.  I fixed the integrator unit
test that was failing from a previous issue along with problems
with the sims.

refs #86
2015-07-21 15:10:40 -05:00
Alex Lin
63179b2fa3 Split CP up into components that can be called individually
Empty header files may need build directory created for lib_deps file.
Error message in make_makefile_src was not showing file name.

refs #86
2015-07-21 14:41:30 -05:00
Alex Lin
e438d83f2d Split CP up into components that can be called individually
Needed to add library dependencies from header files that don't have
classes/enums.  These files are the empty_io header files in ICG.

refs #86
2015-07-21 14:15:16 -05:00
Alex Lin
deac866379 Split CP up into components that can be called individually
Found some more dead code to delete.  Added a couple of progress
printouts.

refs #86
2015-07-21 09:55:53 -05:00
Alex Lin
d7b386227a Split CP up into components that can be called individually
Fixed some library dependency bugs.  JEOD test sims compile now.

refs #86
2015-07-21 08:52:00 -05:00
Alex Lin
dfa961808b Split CP up into components that can be called individually
First tests are working.  Changing a source file and header works
as before.  Adding library dependencies in either of these files
causes the makefile pieces to be redone.  Only tested in the ball
sim so far.

refs #86
2015-07-20 16:22:34 -05:00
Alex Lin
e1c1bbaccf Split CP up into components that can be called individually
Initial rough checkin that partially works for the ball sim.

refs #86
2015-07-16 15:36:36 -05:00
Alex Lin
b660aa371e Create a separate directory for simulation compiliation.
Made adjustments to accomodate differences in arguments to perform
partial linking on the Mac.

refs #80
2015-07-08 11:25:59 -05:00
Alex Lin
5848d80bc4 Create a separate directory for simulation compiliation.
Made some adjustments for sims larger than the ball sim.
Make some changes to handle library packages such as JEOD.  Also
removed some dead code.
2015-07-08 10:33:56 -05:00
Alex Lin
5a77824638 Create a separate directory for simulation compilation.
Functioning build directory on Linux.  Everything is going into the build directory.
All files for all steps use the full path.  this change removes the need for us to
call depend_objs to fix makefile dependencies.  Changed the makefile rules to use
more pattern rules reducing the size of make_makefile.pm and the makefile too.
Changed the output of make to show short commands for each compile line.  Setting
the variable TRICK_VERBOSE_BUILD in the environement, command line, or in S_overrides.mk
will change the output to the full printout.

refs #80
2015-07-07 14:42:58 -05:00
Alex Lin
469be90e32 Create a separate direcotry for simulation compilation.
Moved most generated files into the build directory.  All object code,
io_src realated files, and swig related files are now in build.

Realized that ICG should be creating the makefile for the io_src
code.  ICG knows which files it created.

refs #80
2015-07-02 10:09:31 -05:00
Alex Lin
cf3738d3fd Memory Manager tests trying to write io_src files in sim_services/include
Added 2 flags to trick-ICG. "-o" will specify an output directory.  Added this
option to the calls to trick-ICG for the Memory Manager tests.  Also added
a "-m" option to create the map files ICG creates for sims.  The memory manager
tests do not need these maps so we don't include the option.  Added the -m option
to the sim makefile and the master makefile so we do create the map when compile
Trick core and sims.

refs #72
2015-06-24 17:49:14 -05:00
Alex Lin
60e3983344 Standardize directory names
Moved the io_src code created by sim_services to sim_servivces/include.  Also found some makefiles that needed to be changed to refer to the makefiles in their new locations.

refs #63
2015-06-09 08:44:44 -05:00
Alex Lin
19025d77ad Standardize directory names
Reorganized.  Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory.  Created a libexec directory that holds all of the executables that users don't need to execute directly.  Changed all of the executables remaining in bin to start with "trick-".  In the sim_services directories changed all source files to find the Trick headers in their new location.  Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level.  Moved the makefiles, docs, man, and other architecture independent files into a top level share directory.  Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on.

refs #63
2015-06-09 08:44:42 -05:00
Alex Lin
f0c594f841 Initial commit of everything. 2015-02-26 09:02:31 -06:00