From 78bc708f0fc3c83b18450d27825ba3e8b248b005 Mon Sep 17 00:00:00 2001 From: jmpenn Date: Tue, 18 Apr 2023 12:46:02 -0500 Subject: [PATCH] Update README.md --- trick_sims/SIM_aircraft/README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/trick_sims/SIM_aircraft/README.md b/trick_sims/SIM_aircraft/README.md index 1542bb71..8a53294c 100644 --- a/trick_sims/SIM_aircraft/README.md +++ b/trick_sims/SIM_aircraft/README.md @@ -170,7 +170,7 @@ Notice (in the figure) that $\psi_{diff}$ is in the direction that we want to tu Do you ever have to turn more than 𝜋 radians (180 degrees) to face any direction? No, you don’t. -Let’s now define $\pis_{error}$ as the actual direction of turning. +Let’s now define $\psi_{error}$ as the actual direction of turning. ![](images/Equation_9.png) @@ -193,4 +193,4 @@ Like our desired speed, just we want something doesn’t mean that the aircraft But we need that total force in world coordinates so we can move our aircraft around in the world. So, if our heading of our aircraft is 𝜓, what is our direction vector expressed in world coordinates? -![](images/Equation_12.png) \ No newline at end of file +![](images/Equation_12.png)