diff --git a/trick_sims/SIM_balloon/README.md b/trick_sims/SIM_balloon/README.md index c328d981..d749341c 100644 --- a/trick_sims/SIM_balloon/README.md +++ b/trick_sims/SIM_balloon/README.md @@ -153,12 +153,12 @@ Here, we can do that same calculation for air mass as before, using ### Force of Drag -As the balloon moves upward, or downward, it will be subjected to an atmospheric drag force. Drag is a function of the balloon’s shape [ represented by the coefficient of drag (Cd) ], the density of the air (𝝆), and the cross-sectional area (A) perpendicular to the velocity (v). The drag force points in the opposite direction as the velocity. +As the balloon moves upward, or downward, it will be subjected to an atmospheric drag force. Drag is a function of the balloon’s shape [ represented by the coefficient of drag (Cd) ], the density of the air (𝝆), and the cross-sectional area (A) perpendicular to the velocity (v). The drag force points in the opposite direction as the velocity. ![Equation 10](Images/Equation10.png) -For our balloon, we’ll assume Cd = 0.5, the coefficient of drag for a sphere. +For our balloon, we’ll assume Cd = 0.5, the coefficient of drag for a sphere. Since the balloon will be moving through our “standard atmosphere” 𝝆 = ```US_STD_density(altitude)```. We’ll calculate the cross-sectional area (A) from the radius of the spherical portion of our balloon.