From 1b6d75bb7ad100dc1e5b73b5b0ae6b9f6f44d3fd Mon Sep 17 00:00:00 2001 From: jmpenn Date: Wed, 30 Apr 2025 14:48:34 -0500 Subject: [PATCH] Update Realtime-Best-Practices to mention trick-jperf (#1886) --- docs/howto_guides/Realtime-Best-Practices.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/docs/howto_guides/Realtime-Best-Practices.md b/docs/howto_guides/Realtime-Best-Practices.md index fb7b4227..81527017 100644 --- a/docs/howto_guides/Realtime-Best-Practices.md +++ b/docs/howto_guides/Realtime-Best-Practices.md @@ -197,7 +197,10 @@ The first line of the record indicates that **some** job started at time=0.00002 To match the job ID's with the job names, see the ```S_job_execution``` file. ### Analyzing the Frame Log Files -There are several ways we can examine/ analyze the data logged in these files. +There are several ways we can examine/ analyze the data logged in these files. + +#### [trick-jperf](https://nasa.github.io/trick/howto_guides/How-to-Use-trick-jperf) +**trick-jperf** is a post-analysis tool for visualizing and analyzing the job execution time-line data of a real-time Trick simulation. The timeline is displayed as numbered job-frames, each containing (color-coded) jobs within those frames. One can display job statistics for the entire timeline or query the details of individually selected jobs or frames. #### [trick-DP](https://nasa.github.io/trick/tutorial/ATutPlottingData) When you build your Trick sim, the following data-product files are created for you to plot your sim's frame log data.