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Standardize directory names
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
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trick_source/sim_services/VariableServer/exit_var_thread.cpp
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trick_source/sim_services/VariableServer/exit_var_thread.cpp
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#include "trick/VariableServer.hh"
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#include "trick/tc_proto.h"
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void exit_var_thread(void *in_vst) {
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Trick::VariableServerThread * vst = (Trick::VariableServerThread *) in_vst ;
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Trick::VariableServer * vs = vst->get_vs() ;
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tc_disconnect(&vst->get_connection());
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// Tell the variable server that this thread is exiting.
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vs->delete_vst(vst->get_pthread_id()) ;
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// This will deleting the vst object from within the object itself. exit_var_thread
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// is called from within Trick::VariableServerThread::thread_body.
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// I am claiming this is safe as this is the last thing routing is the last thing
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// that touches vst. The C++ FAQ says it's safe if you can say this. (Alex 6/9/14)
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delete vst ;
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}
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