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Standardize directory names
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
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100
trick_source/sim_services/VariableServer/VariableServer.cpp
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100
trick_source/sim_services/VariableServer/VariableServer.cpp
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#include <netdb.h>
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#include "trick/VariableServer.hh"
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#include "trick/tc_proto.h"
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Trick::VariableServer * the_vs ;
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Trick::VariableServer::VariableServer() :
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enabled(true) ,
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info_msg(false),
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log(false)
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{
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the_vs = this ;
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pthread_mutex_init(&map_mutex, NULL);
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}
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Trick::VariableServer::~VariableServer() {
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}
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bool Trick::VariableServer::get_enabled() {
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return enabled ;
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}
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void Trick::VariableServer::set_enabled(bool on_off) {
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enabled = on_off ;
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}
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bool Trick::VariableServer::get_info_msg() {
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return info_msg ;
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}
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void Trick::VariableServer::set_var_server_info_msg_on() {
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info_msg = true;
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}
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void Trick::VariableServer::set_var_server_info_msg_off() {
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info_msg = false;
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}
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bool Trick::VariableServer::get_log() {
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return log ;
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}
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void Trick::VariableServer::set_var_server_log_on() {
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log = true;
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// turn log on for all current vs clients
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std::map < pthread_t , VariableServerThread * >::iterator it ;
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for ( it = var_server_threads.begin() ; it != var_server_threads.end() ; it++ ) {
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(*it).second->set_log_on();
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}
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}
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void Trick::VariableServer::set_var_server_log_off() {
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log = false;
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// turn log off for all current vs clients
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std::map < pthread_t , VariableServerThread * >::iterator it ;
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for ( it = var_server_threads.begin() ; it != var_server_threads.end() ; it++ ) {
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(*it).second->set_log_off();
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}
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}
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const char * Trick::VariableServer::get_hostname() {
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return (listen_thread.get_hostname()) ;
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}
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Trick::VariableServerListenThread & Trick::VariableServer::get_listen_thread() {
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return listen_thread ;
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}
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void Trick::VariableServer::add_vst(pthread_t in_thread_id, VariableServerThread * in_vst) {
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pthread_mutex_lock(&map_mutex) ;
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var_server_threads[in_thread_id] = in_vst ;
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pthread_mutex_unlock(&map_mutex) ;
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}
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Trick::VariableServerThread * Trick::VariableServer::get_vst(pthread_t thread_id) {
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std::map < pthread_t , Trick::VariableServerThread * >::iterator it ;
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Trick::VariableServerThread * ret = NULL ;
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pthread_mutex_lock(&map_mutex) ;
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it = var_server_threads.find(thread_id) ;
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if ( it != var_server_threads.end() ) {
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ret = (*it).second ;
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}
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pthread_mutex_unlock(&map_mutex) ;
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return ret ;
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}
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void Trick::VariableServer::delete_vst(pthread_t thread_id) {
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pthread_mutex_lock(&map_mutex) ;
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var_server_threads.erase(thread_id) ;
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pthread_mutex_unlock(&map_mutex) ;
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}
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void Trick::VariableServer::set_copy_data_job( Trick::JobData * in_job ) {
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copy_data_job = in_job ;
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}
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void Trick::VariableServer::set_copy_data_freeze_job( Trick::JobData * in_job ) {
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copy_data_freeze_job = in_job ;
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}
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