Standardize directory names

Reorganized.  Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory.  Created a libexec directory that holds all of the executables that users don't need to execute directly.  Changed all of the executables remaining in bin to start with "trick-".  In the sim_services directories changed all source files to find the Trick headers in their new location.  Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level.  Moved the makefiles, docs, man, and other architecture independent files into a top level share directory.  Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on.

refs #63
This commit is contained in:
Alex Lin
2015-06-01 10:28:29 -05:00
parent f6fed320c4
commit 19025d77ad
1014 changed files with 7205 additions and 7870 deletions

View File

@ -189,7 +189,7 @@ std::string PrintAttributes::createIOFileName(std::string header_file_name) {
if ( hsd.isPathInUserDir( dir_name ) ) {
if ( dir_name.length() >= 8 and ! dir_name.compare(dir_name.size() - 8 , dir_name.size() , "/include" )) {
if ( dir_name.length() < 20 or dir_name.compare(dir_name.size() - 20 , dir_name.size() , "sim_services/include" )) {
if ( dir_name.length() < 13 or dir_name.compare(dir_name.size() - 13 , dir_name.size() , "trick/include" )) {
dir_name.replace(dir_name.size() - 8 , dir_name.size() , "") ;
}
}