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Standardize directory names
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
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@ -50,7 +50,7 @@ void HeaderSearchDirs::AddCompilerBuiltInSearchDirs () {
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#endif
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#endif
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fp = popen("${TRICK_HOME}/bin/gte TRICK_CPPC" , "r") ;
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fp = popen("${TRICK_HOME}/bin/trick-gte TRICK_CPPC" , "r") ;
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fgets(line , sizeof(line) , fp) ;
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pclose(fp) ;
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std::string trick_cppc = std::string(line) ;
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@ -118,7 +118,7 @@ void HeaderSearchDirs::AddTrickSearchDirs () {
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char * trick_home = getenv("TRICK_HOME") ;
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if ( trick_home != NULL ) {
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std::string temp_dir = std::string(trick_home) + "/trick_source" ;
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std::string temp_dir = std::string(trick_home) + "/include/trick" ;
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char * resolved_path = almostRealPath(temp_dir.c_str() ) ;
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#if (__clang_major__ == 3) && (__clang_minor__ >= 3)
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hso.AddPath(resolved_path , clang::frontend::Quoted, false, true);
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