Standardize directory names

Reorganized.  Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory.  Created a libexec directory that holds all of the executables that users don't need to execute directly.  Changed all of the executables remaining in bin to start with "trick-".  In the sim_services directories changed all source files to find the Trick headers in their new location.  Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level.  Moved the makefiles, docs, man, and other architecture independent files into a top level share directory.  Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on.

refs #63
This commit is contained in:
Alex Lin
2015-06-01 10:28:29 -05:00
parent f6fed320c4
commit 19025d77ad
1014 changed files with 7205 additions and 7870 deletions

View File

@ -50,7 +50,7 @@ void HeaderSearchDirs::AddCompilerBuiltInSearchDirs () {
#endif
#endif
fp = popen("${TRICK_HOME}/bin/gte TRICK_CPPC" , "r") ;
fp = popen("${TRICK_HOME}/bin/trick-gte TRICK_CPPC" , "r") ;
fgets(line , sizeof(line) , fp) ;
pclose(fp) ;
std::string trick_cppc = std::string(line) ;
@ -118,7 +118,7 @@ void HeaderSearchDirs::AddTrickSearchDirs () {
char * trick_home = getenv("TRICK_HOME") ;
if ( trick_home != NULL ) {
std::string temp_dir = std::string(trick_home) + "/trick_source" ;
std::string temp_dir = std::string(trick_home) + "/include/trick" ;
char * resolved_path = almostRealPath(temp_dir.c_str() ) ;
#if (__clang_major__ == 3) && (__clang_minor__ >= 3)
hso.AddPath(resolved_path , clang::frontend::Quoted, false, true);