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118 lines
4.4 KiB
Markdown
118 lines
4.4 KiB
Markdown
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Master/Slave is a way to do distributed processing in Trick using multiple simulations.
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Master/Slave synchronization synchronizes a master simulation to one or more slave
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simulations. The slaves may be run on a different computer or computers, independent of
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the computer running the master simulation.
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While synchronized, the master controls the overall simulation time for all simulations. Slaves
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will use the same real-time software frame as the master and will sync with the master's time at the end of each frame.
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The master also controls the overall simulation execution mode for all simulations. However, a slave that goes into freeze
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mode will cause the master to go into freeze mode (which will propagate freeze mode to all slaves). Also,
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a slave that loses sync or terminates unexpectedly can affect the master's mode (see sync_error_terminate below).
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Trick provides a connection class for synchronization that uses sockets (MSSocket derived from MSConnect) for master/slave
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connection and communication. The user may also provide their own way of synchronization if desired, in which
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case you must provide your own class derived from MSConnect.
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Master/Slave synchronization is an optional class and need not be specified in
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the S_define file when building a normal (non-Master/Slave) simulation.
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### User accessible routines
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The following routine is used to create a socket connection for either Master or Slave:
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```
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Trick::MSSocket::MSSocket() ;
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```
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In order for Master/Slave synchronization to take place, it must be enabled:
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```
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int Trick::Master::enable() ;
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int Trick::Master::disable() ;
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```
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The following are routines and attributes for configuring the Master's interface to each Slave:
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```
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Trick::SlaveInfo::SlaveInfo() ;
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int Trick::SlaveInfo::set_connection_type(Trick::MSConnect * in_connection) ;
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Trick::SlaveInfo * Trick::Master::add_slave(Trick::SlaveInfo * new_slave) ;
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Trick::SlaveInfo::machine_name
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Trick::SlaveInfo::machine_display
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Trick::SlaveInfo::other_args
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Trick::SlaveInfo::remote_shell
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Trick::SlaveInfo::remote_shell_args
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Trick::SlaveInfo::run_input_file
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Trick::SlaveInfo::S_main_name
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Trick::SlaveInfo::sim_path
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Trick::SlaveInfo::sync_error_terminate
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Trick::SlaveInfo::sync_wait_limit
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Trick::SlaveInfo::user_remote_shell
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```
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The following are routines and attributes for configuring a Slave's interface to the Master:
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```
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int Trick::Slave::set_connection_type(Trick::MSConnect * in_connection) ;
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Trick::Slave::sync_error_terminate
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```
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### Input File Setup
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The way to set up Master/Slave synchronization is to use the above routines and attributes
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in a Python input file. Here is an example of how to set up a Master and a Slave in their respective input files.
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#### Master Input File Example
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```
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new_connection = trick.MSSocket()
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new_slave = trick.SlaveInfo()
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new_slave.set_connection_type(new_connection)
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new_slave.sim_path = "/users/bob/trick_sims/SIM_myslave"
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new_slave.run_input_file = "RUN_test/slave.py"
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new_slave.sync_error_terminate = 1
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new_slave.sync_wait_limit = 0.2
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master_slave.master.add_slave(new_slave)
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master_slave.master.enable()
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```
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#### Slave Input File Example
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```
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new_connection = trick.MSSocket()
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master_slave.slave.set_connection_type(new_connection)
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master_slave.slave.sync_error_terminate = 1
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```
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#### Dumping and Loading a Checkpoint
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By default, the Master will command the Slave to dump or load a checkpoint when the Master dumps or loads a checkpoint.
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The Master will send its checkpoint file name to the Slave, and the Slave will use that file name for its checkpoint (in
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its own RUN_ directory).
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The following are attributes for configuring the Master's checkpointing interface to each Slave:
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```
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Trick::SlaveInfo::chkpnt_dump_auto
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Trick::SlaveInfo::chkpnt_load_auto
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Trick::SlaveInfo::chkpnt_binary
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Trick::SlaveInfo::reconnect_wait_limit
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```
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If you do not want the Slave to dump/load a checkpoint when the Master does, you can turn off either feature in the
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Master input file like so:
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```
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new_slave.chkpnt_dump_auto = 0
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new_slave.chkpnt_load_auto = 0
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```
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in which case your Slave would have to have its own model code to perform a checkpoint dump/load.
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When chkpnt_load_auto=1, the Slave restarting and reconnecting should occur within a second or two. If chkpnt_load_auto=0, the user has
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to restart the slave himself (and may even be typing in the checkpoint executable on the command line), so reconnect_wait_limit should be
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set accordingly.
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[Continue to Data Recording](Data-Record)
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