trick/trick_sims/SIM_cannon_jet/S_define

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/************************TRICK HEADER*************************
PURPOSE: (Tutorial, Section 9)
LIBRARY DEPENDENCY: ((cannon/aero/src/cannon_init_aero.c)
(cannon/aero/src/cannon_force_gravity.c)
(cannon/aero/src/cannon_force_drag.c)
(cannon/aero/src/cannon_force_lift.c)
(cannon/aero/src/cannon_force_cross.c)
(cannon/aero/src/cannon_collect_forces.c)
(cannon/aero/src/cannon_integ_aero.c)
(cannon/aero/src/cannon_impact_aero.c)
(cannon/aero/src/cannon_aero_default_data.c)
(cannon/aero/src/cannon_force_jet.c)
)
*************************************************************/
#include "sim_objects/default_trick_sys.sm"
##include "cannon/aero/include/cannon_aero.h"
##include "cannon/aero/include/cannon_aero_proto.h"
class CannonSimObject : public Trick::SimObject {
public:
CANNON_AERO baseball;
CannonSimObject() {
("default_data") cannon_aero_default_data( &baseball ) ;
("initialization") cannon_init_aero( &baseball ) ;
("derivative") cannon_force_gravity( &baseball ) ;
("derivative") cannon_force_drag( &baseball ) ;
("derivative") cannon_force_lift( &baseball ) ;
("derivative") cannon_force_cross( &baseball ) ;
("derivative") cannon_collect_forces( &baseball ) ;
("integration") trick_ret = cannon_integ_aero( &baseball ) ;
(0.1, "effector") cannon_force_jet( &baseball ) ;
("dynamic_event") cannon_impact_aero( &baseball ) ;
}
} ;
CannonSimObject dyn ;
IntegLoop dyn_integloop (0.01) dyn ;
collect dyn.baseball.force_collect = {
dyn.baseball.force_gravity[0],
dyn.baseball.force_drag[0],
dyn.baseball.force_magnus[0],
dyn.baseball.force_cross[0],
dyn.baseball.force_jet[0]} ;